/
InputModeProcessor.lua
52 lines (42 loc) · 1.07 KB
/
InputModeProcessor.lua
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--[=[
Process inputs by evaluating inputModes. Helper object..
@class InputModeProcessor
]=]
local InputModeProcessor = {}
InputModeProcessor.__index = InputModeProcessor
InputModeProcessor.ClassName = InputModeProcessor
--[=[
Construtcs a new inputModeProcessor
@param inputModes { InputMode }?
@return InputModeProcessor
]=]
function InputModeProcessor.new(inputModes)
local self = setmetatable({}, InputModeProcessor)
self._inputModes = {}
if inputModes then
for _, inputMode in pairs(inputModes) do
self:AddInputMode(inputMode)
end
end
return self
end
function InputModeProcessor:AddInputMode(inputMode)
table.insert(self._inputModes, inputMode)
end
--[=[
Gets all input mode inputModes being used
@return { InputMode }
]=]
function InputModeProcessor:GetStates()
return self._inputModes
end
--[=[
Applies the inputObject as an evaluation for the inputm odes
@param inputObject InputObject
]=]
function InputModeProcessor:Evaluate(inputObject)
for _, inputMode in pairs(self._inputModes) do
inputMode:Evaluate(inputObject)
end
end
return InputModeProcessor