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Disable MAD mods on leaving server #670
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In a similar vein as this: R2Northstar/NorthstarMods#263 Any mods that get enabled/disabled specifically to join a server should get reverted back to the state they were in after leaving the server. Some pointers for implementation:
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For implementation can't we enable/disable the mods according to the server without writing it to enabledmods and then on every server leave we load enabledmods again to reset to the previous state |
Yeah that would work, could have "temporarily" enabled/disabled mods by doing that. However reloading mods on every server leave isn't great, we should check to make sure that there are currently some "temporarily" enabled/disabled mods first |
Can we really avoid using enabledmods here? |
Launcher-side, is there any particular method (hook?) that is triggered on leaving a game? |
As we don't want MAD mods to conflict with other mods, mods that have been downloaded to join a server should be disabled after leaving said server.
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