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main.py
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main.py
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"""Main
Author: Alejandro Mujica (aledrums@gmail.com)
Date: 07/11/2020
"""
import sys
import random
import pygame
import settings
from state_machine import StateMachine
import states
class BirdGame:
def __init__(self):
# Setting the screen
self.screen = pygame.display.set_mode(
(settings.WINDOW_WIDTH, settings.WINDOW_HEIGHT)
)
pygame.display.set_caption('Bird')
# Creating the virtual screen
self.surface = pygame.Surface(
(settings.VIRTUAL_WIDTH, settings.VIRTUAL_HEIGHT)
)
self.background_x = 0
self.ground_x = 0
self.clock = pygame.time.Clock()
self.state_machine = StateMachine({
'start': states.StartState,
'count': states.CountState,
'play': states.PlayState,
'score': states.ScoreState,
})
self.state_machine.change('start')
pygame.mixer.music.load('sounds/choco_birds_run.mp3')
pygame.mixer.music.play(loops=-1)
settings.GAME_SOUNDS['jump'].set_volume(0.5)
settings.GAME_SOUNDS['death'].set_volume(0.5)
def loop(self):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
return
else:
settings.pressed_keys[event.key] = True
dt = self.clock.tick() / 1000
self.update(dt)
self.render()
settings.pressed_keys = {}
def update(self, dt):
if not settings.paused:
self.background_x = (
(self.background_x + settings.BACKGROUND_SPEED * dt)
% settings.BACKGROUND_LOOP_POINT
)
self.ground_x = (
(self.ground_x + settings.GROUND_SPEED * dt)
% settings.VIRTUAL_WIDTH
)
self.state_machine.update(dt)
def render(self):
self.surface.fill((0, 0, 0))
self.surface.blit(
settings.GAME_TEXTURES['background'],
(int(-self.background_x), 0)
)
self.state_machine.render(self.surface)
self.surface.blit(
settings.GAME_TEXTURES['ground'],
(
int(-self.ground_x),
settings.VIRTUAL_HEIGHT - settings.GROUND_HEIGHT
)
)
self.screen.blit(
pygame.transform.scale(self.surface, self.screen.get_size()),
(0, 0)
)
pygame.display.update()
if __name__ == '__main__':
game = BirdGame()
game.loop()