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Spell Tracker + Turret Range + Player Attack Range #137

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R3nzTheCodeGOD
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@R3nzTheCodeGOD R3nzTheCodeGOD commented Jun 19, 2022

Test Build v12.12

Note: This is an optional feature, so it will not be included in the main branch. Those who want can use this branch by compiling it.

in-game images

image
image

@seth007-moo
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seth007-moo commented Jun 21, 2022

Not recommend to use or add to skin injector cause this could get suspended activities and might get banned!
https://support-leagueoflegends.riotgames.com/hc/en-us/articles/225266848-Third-Party-Applications
But as the owner said at Note, it is optional.

@R3nzTheCodeGOD R3nzTheCodeGOD changed the title Enemy Champions Spells Cooldowns Spell Tracker Jun 22, 2022
@hdhue
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hdhue commented Jun 24, 2022

Hi, this happens when i try to use it. i play on eune
yas

Repository owner deleted a comment from Xarond12 Jun 24, 2022
Repository owner deleted a comment from magicaljgl Jun 24, 2022
Repository owner deleted a comment from sonitaaaaa Jun 24, 2022
@R3nzTheCodeGOD
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@hdhue

{
	{
		"56 8B F1 8B 06 8B 80 ? ? ? ? FF D0 84 C0 74 ? 8B 86 ? ? ? ? 8D 8E ? ? ? ? 8B 40 ? FF D0",
		"E8 ? ? ? ? 84 C0 74 ? 8D 8F ? ? ? ? E8 ? ? ? ? 84 C0 74 ? 85 F6"
	}, true, false, 0, &offsets::functions::IsAlive
}

@hdhue
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hdhue commented Jun 25, 2022

@hdhue

{
	{
		"56 8B F1 8B 06 8B 80 ? ? ? ? FF D0 84 C0 74 ? 8B 86 ? ? ? ? 8D 8E ? ? ? ? 8B 40 ? FF D0",
		"E8 ? ? ? ? 84 C0 74 ? 8D 8F ? ? ? ? E8 ? ? ? ? 84 C0 74 ? 85 F6"
	}, true, false, 0, &offsets::functions::IsAlive
}

I'm kinda dumb what do i do with that? 😅

@R3nzTheCodeGOD R3nzTheCodeGOD changed the title Spell Tracker Spell Tracker + Turret Range + Player Attack Range Jun 25, 2022
Repository owner deleted a comment from dearkiku Jun 25, 2022
@dozzzz02
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dozzzz02 commented Jul 13, 2022

Can you build this with CMake? I only see the VS solution.

E: Never mind, just downloaded VS, great work as always

@dozzzz02
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dozzzz02 commented Jul 13, 2022

I just built it, and it's perfect, but I still get one of the pattern errors at the start as Darius, if that matters

@i1u5
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i1u5 commented Jul 13, 2022

AtkRange and WorldToScreen offsets changed with 12.13

edit: new WorldToScreen (idk about AtkRange)

{
	{
		"E8 ? ? ? ? 83 C4 08 83 F8 01 75 16",
		"E8 ? ? ? ? 8D 44 24 10 50 8B 44 24 54"
	}, true, false, 0, &offsets::functions::WorldToScreen
}

@parkyoungsoo
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plz update 12.13
always good use
thank you

@R3nzTheCodeGOD
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This pull request is to show what you can develop using the source code of R3nzSkin.
I will not be updating this pull request in order not to derail the R3nzSkin project.
With a little knowledge of IDA and ReClass, you can easily update this pull request.

@dozzzz02
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This pull request is to show what you can develop using the source code of R3nzSkin. I will not be updating this pull request in order not to derail the R3nzSkin project. With a little knowledge of IDA and ReClass, you can easily update this pull request.

Is it possible to code in opponent Attack Range? And positions inside Fog of War?

@xuuaaannnn
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can someone share WorldToScreen offsets sig?

@sakula6
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sakula6 commented Aug 12, 2022

It has been completely disabled and can no longer be used. Look forward to updating

1 similar comment
@sakula6
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sakula6 commented Aug 12, 2022

It has been completely disabled and can no longer be used. Look forward to updating

@Npc2017
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Npc2017 commented Sep 24, 2022

Hello, can you share the characteristics of LOL 12.18 or 12.19 from the world to the screen? thank

@R3nzTheCodeGOD R3nzTheCodeGOD deleted the SpellsCooldowns branch November 11, 2022 08:28
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9 participants