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Spell Tracker + Turret Range + Player Attack Range #137
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Not recommend to use or add to skin injector cause this could get suspended activities and might get banned! |
{
{
"56 8B F1 8B 06 8B 80 ? ? ? ? FF D0 84 C0 74 ? 8B 86 ? ? ? ? 8D 8E ? ? ? ? 8B 40 ? FF D0",
"E8 ? ? ? ? 84 C0 74 ? 8D 8F ? ? ? ? E8 ? ? ? ? 84 C0 74 ? 85 F6"
}, true, false, 0, &offsets::functions::IsAlive
} |
I'm kinda dumb what do i do with that? 😅 |
Can you build this with CMake? I only see the VS solution. E: Never mind, just downloaded VS, great work as always |
I just built it, and it's perfect, but I still get one of the pattern errors at the start as Darius, if that matters |
AtkRange and WorldToScreen offsets changed with 12.13 edit: new WorldToScreen (idk about AtkRange) {
{
"E8 ? ? ? ? 83 C4 08 83 F8 01 75 16",
"E8 ? ? ? ? 8D 44 24 10 50 8B 44 24 54"
}, true, false, 0, &offsets::functions::WorldToScreen
} |
plz update 12.13 |
This pull request is to show what you can develop using the source code of R3nzSkin. |
Is it possible to code in opponent Attack Range? And positions inside Fog of War? |
can someone share WorldToScreen offsets sig? |
It has been completely disabled and can no longer be used. Look forward to updating |
1 similar comment
It has been completely disabled and can no longer be used. Look forward to updating |
Hello, can you share the characteristics of LOL 12.18 or 12.19 from the world to the screen? thank |
Test Build v12.12
Note:
This is an optional feature, so it will not be included in the main branch. Those who want can use this branch by compiling it.
in-game images