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Headgear and Facewear #152

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R3voA3 opened this issue Dec 30, 2020 · 3 comments
Closed

Headgear and Facewear #152

R3voA3 opened this issue Dec 30, 2020 · 3 comments
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backlog Might be done at some point

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@R3voA3
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R3voA3 commented Dec 30, 2020

Sure, basically as it is now players' Arma 3 profiles allow them to set their face and glasses. Allowing them to put items like APRs, goggles, balaclava, etc. These items carry over into missions (SP and MP).

The only way I've found to override the players' profile is to set the playable units loadout (I usually do it in the ACE arsenal) enter the BI Virtual Arsenal (ACE arsenal export doesn't work), export the loadout, go into the units attributes, and paste the copied loadout into the init section. This obviously copies the whole loadout which isn't really needed. So I then cut it all down to the face related items, as shown below:

comment "Exported from Arsenal by SHIFTY";

comment "[!] UNIT MUST BE LOCAL [!]";
if (!local this) exitWith {};

comment "Remove existing items";
removeHeadgear this;
removeGoggles this;

this addHeadgear "CUP_H_OpsCore_Covered_Fleck_SF";
this addGoggles "CUP_G_ESS_BLK_Facewrap_Black";
Is there a way 3den Enhanced could do this by itself by a checkbox or something similar? It can get a bit tedious going through every unit in a mission doing this manually.

Cheers!

@R3voA3
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R3voA3 commented Jan 22, 2021

image

Issue was forwarded. Might get an engine fix. We will see.

@R3voA3 R3voA3 added backlog Might be done at some point and removed enhancement labels Jan 25, 2021
@R3voA3
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R3voA3 commented Jan 27, 2021

@R3voA3
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R3voA3 commented Jan 29, 2021

I'll close this for now.

@R3voA3 R3voA3 closed this as completed Jan 29, 2021
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