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3.1.0.pchtxt
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3.1.0.pchtxt
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@nsobid-034C8FA7A63B7A87F96F408B2AEFFF6C
# Splatoon 2 3.1.0
@flag offset_shift 0x100
//
// Licensed under GPLv3, see the included LICENSE.txt or visit
// https://www.gnu.org/licenses/gpl-3.0.en.html for more information.
//
// Do not use these patches in an online environment.
// Even for older versions of the game it's likely you'll be flagged and banned.
// These patches are solely intended for isolated emuMMC.
// Consider this your warning!
//
// Special thanks to everyone who has contributed patches to this file.
//
// DbgSetting [OatmealDome]
@enabled
0009CF44 20008052
002272FC 00008252
019A7E16 C0035FD6
019BBE94 2C000014E5000014
019BBEBC 2E0100146B01001424020014
019BBEE8 6D02001416000014CF000014
019BBF14 18010014550100140E020014
019BBF40 57020014
019BCCE4 04000014E400001402000014E2000014
01A661A4 E0031FAA1BFFFF17
01C27F78 20F8
01C27F88 CC722200
0022730C 314740
01C27F60 28F9
01C27F70 20732200
00227360 07714094
01C27F48 38F5E103
01C27F58 80702200
// DbgSetting English Translation [OatmealDome]
@enabled
0377642C "Octo"
03776436 "Octo Stages"
0377644C "Other"
03776456 "Mission (Test)"
0377646B "Octo (Test)"
0377647A "VS (Test)"
03776486 "Misc."
03776490 "Main"
0377649A "Sub"
037764A1 "Special"
037764B1 "Hed"
037764BB "Clt"
037764BF "Shs"
037764C3 "Gear Abilities"
037764D3 "Player"
037764E9 "You can use a debug or normal controller."
03776526 "[ Moving ]"
03776531 "The L-Stick and D-Pad do the same thing."
0377655C "Use the D-Pad to move the cursor."
0377658A "Hold Y while using the D-Pad as a shortcut for frame selection."
037765D0 "[ Selecting ]"
037765ED "Press A to transition to a scene."
0377661E "Press A to select weapons and maps, and return to the left."
0377665B "Use Up and Down to change individual settings."
0377668C "Press B to return."
0377669F "Toggle between human-readable names and file names with R-Stick."
037766E2 "Press + to load the selected map in the appropriate scene."
0377672B "Press - to load FreeTest."
0377674C "Press X to change the scene's mode."
0377677A "[+] Load map [-] FreeTest\n[X] Change mode [B] Hold for help"
037767E8 "[+]'s Mode\n"
037767FF "< Map's mode >"
03776813 "< Recon >"
0377681E "< amiibo >"
037768C0 "Gender"
037768C7 "Hed"
037768CB "Legwear"
037768D5 "Skin"
037768DF "Eye"
037768E9 "Team"
037768F3 "Splatfest"
037768FD "Camera (X)"
0377690F "Camera (Y)"
03776921 "Sqd. Girl"
0377692B "Squid Boy"
03776935 "Octo Girl"
0377693F "Octo Boy"
03776949 "Random"
03776956 "Unspecif."
03776969 "Bravo"
0377696F "No Fest"
03776979 "Announced"
03776986 "In Prog."
03776990 "Results Pend."
037769A9 "Time"
037769B0 "Env"
037769B7 "Gamemode"
037769C7 "VS Type"
037769D7 "Spectator0"
037769E2 "Spectator1"
037769ED "Color (Comm.)"
037769FF "30 sec"
03776A09 "1 min"
03776A10 "2 mins"
03776A17 "3 mins"
03776A1E "5 mins"
03776A25 "10 mins"
03776A2F "99 mins"
03776A39 "Unspecif."
03776A49 "Day"
03776A4D "Aft"
03776A54 "Eve"
03776A58 "Turf War"
03776A65 "Splat Zones"
03776A75 "Tower Control"
03776A85 "Clam Blitz"
03776A95 "Auto"
03776A9C "Private"
03776AAF "League"
03776AB9 "None"
03713B0F "Scene"
0372B8C6 "Settings"
0371BFD2 "Ink Tank"
0371D3C3 "Mission"
03759F0D "Normal"
0377067C "Rainmaker"
03776E45 "Starting local communication..."
03776E73 "Searching for a room..."
03776E8F "(Press Y to create a room.)"
03776EBD "Creating a room..."
03776EE5 "Joining the found room..."
03776F0A "Waiting for players..."
03776F2C "%d player(s) connected"
03776F43 "Press Y to start."
03776F59 "Please wait for all players to join."
03776F81 "Syncing!"
03776F8B "Loading next scene..."
03777012 "Press the A button (host first)."
0377704F "%ds left"
0377705B "Preparing..."
0377706B "Connected to the Internet!"
03777099 "Preparing for matchmaking..."
// Match::UIVersusPrivateMainPage::makeRuleList()
// Unlock all rules [OatmealDome, ashbinary, DiamCreeper23]
@disabled
0129CCCC E0031F2A
0129CD2C 20008052
// Enable VBall and VRocket [OatmealDome, ashbinary, DiamCreeper23]
@disabled
0118AE98 44E3FF97 // Game::SeqMgrVersus::SeqMgrVersus() VGoal -> VBall
0118AEE0 70F5FF97 // Game::SeqMgrVersus::SeqMgrVersus() VLift -> VRocket
002258A4 1F2003D5 // nn::oe::EnableGamePlayRecording() dummy out
// Disable Auto Cam Movement [YoshiCrystal, ashbinary]
@disabled
00E6D830 1F2003D5
// Debug function to set save to fully unlocked
// Do not keep enabled! Only needs to be enabled once to set the save
// FullOpen [Shadow]
@disabled
0022691C 0F000014
00226964 E6A1FD97
01230CAC 1F00006B
// stub Cmn::GfxUtl::replaceTeamColorImpl_ in Cmn::GfxUtl::replaceTeamColor for mat color
// Disable TeamColor on Materials [Diam]
@disabled
000d58d8 1F2003D5
// Disable TeamColor on Layout [Diam]
@disabled
002ac4fc 1F2003D5
// Force OE Points to 16969 [Diam]
@disabled
0019d60c 28498852
// 4-Wave Salmon Run [DiamCreeper23, RAMDRAGONS]
@disabled
0059823c 80008052
0054be58 40008052
00597ab0 40008052
005999ac 40008052
005978ec 40008052
// 5-Wave Salmon Run [DiamCreeper23, RAMDRAGONS]
@disabled
0059823c A0008052
0054be58 40008052
00597ab0 40008052
005999ac 40008052
005978ec 40008052
// 10-Wave Salmon Run [DiamCreeper23, RAMDRAGONS]
@disabled
0059823c 40018052
0054be58 40008052
00597ab0 40008052
005999ac 40008052
005978ec 40008052
// 300-Wave Salmon Run [DiamCreeper23]
@disabled
0059823c 80258052
0054be58 40008052
00597ab0 40008052
005999ac 40008052
005978ec 40008052
// Force SR Event Type - Glowflies [DiamCreeper23]
@disabled
005C3A40 20008052C0035FD6
// Daredevil Mode [Diam]
@disabled
000a0dd4 00008052 // set Cmn::Def::Mission::useDeviledArmor to 0 to disable slowdown and damage border
000a0e00 00008052 //set Cmn::Def::Mission::isRecoverArmorLevelZero to 0 to disable armor trying to go back to level 1
000a0dcc 00008052 // set Cmn::Def::Mission::getArmorInitialLevel to 0 to start with no armor
000a0dc4 00008052 //set Cmn::Def::Mission::getArmorLevelMax to 0 to disallow gaining armor
00d5546c E8030032 // set starting lives in Game::SeqMgrMission::load to 1 to start with 1 life
00d55e60 1F2003D5 //NOP life addition in Game::SeqMgrMission::receiveCheckPoint_ to stop the player from gaining lives
0004ac78 2F0080D2
0004ac84 2F0000B9 // force RespawnNum to 1 in Cmn::Octa2DMapInfo::create to force OE lives to 1
00b01ee4 1F2003D5 //NOP armor level check in Game::DamageSuddenDeathObjOcta::firstCalc_
// Rival superjump marker not visible [Nacho]
@enabled
000A0E08 00008052
// One Player Private Battles [OatmealDome]
@enabled
002032c8 1f2003d51f2003d50900
002032d3 14
001fd2a4 1F2003D51F2003D50900
001fd2af 14
01289be8 21008052
012a6878 21008052
012a5f70 1F2003D5
// DbgText [Shadow]
@disabled
// Cui::TalkWindowBasePage::setParam
00299618 E00315AA012080D262C23191420440F903008012BF034E941D000014
// Game::RadioMessageWindowPage
01112208 E00315AA012080D262E23591420440F903008012C32014941B000014
// Game::RadioMessageOctaWindowPage
01117854 E00315AA012080D262E23A91420440F903008012300B14941B000014
01051E48 164542F9 // Game::SwitchExplanationText
00B0E570 082142F9 // Game::ExplanationTextObjOcta
// Rival Fix [Shadow]
@enabled
00F0FE80 0D000014
00F0FEE4 E0031FAA
011DFE54 200080D2
// Mantle Always Created (Agent 3 Cape) [Haxxie]
@enabled
00E90F20 20008052C0035FD6
// Special Cans Online [Haxxie]
@disabled
// 00923AD0 69008052 Octo Expansion Special Cans Crash
00912BAC 69008052
// Bcat2Rom + Ignore Invalid BcatData [Haxxie]
@enabled
01A7B668 20008052C0035FD6
001AA660 E0031F2AC0035FD6
001AE488 20008052C0035FD6
001A7018 20008052C0035FD6
001A7DAC 20008052C0035FD6
001AB920 01000014
001AB994 01000014
001ABA0C 01000014
00DA7244 C0035FD6
// Force Night Time [Shadow]
@disabled
008E37C0 04000014 // force fest condition in Game::GfxMgr::setupHourImpl_
008E37D8 10000014 // exit func (Game::GfxMgr::setupHourImpl_)
// Off the hook splatfest locations [Shadow]
@disabled
00F5201C 20008052 // correct setAsProgressOrFestTitle
00C3C8BC 1F2003D5 // enable Game::PlazaFestStage::load_
00C2BACC 20008052 // correct mtx in Game::NpcIdolNews::stateEnterNews_
00C2AAB4 1F2003D5 // correct mtx in Game::NpcIdolNews::onActivate_
// Force Splatfest Plaza [Shadow]
@disabled
00C3B384 20008052C0035FD6 // enable Game::PlazaFestSignboard::isCreateModel_
01016F94 1F2003D5 // enable light animator in Game::SceneSound::load_
010181C0 1F2003D5 // attach light animator to plaza stage (stage must be forced in BYML!)
0101B05C 1F2003D5 // use Game::SceneBgmPlazaFest
00C4EA90 20008052 // enable Game::PlazaTv::jobSetup_ fes anim
00C4D250 20008052 // correct Game::PlazaTv::playAnim_
00C4D878 20008052 // correct Game::PlazaTv::load_
00C4D8F4 20008052 // ^
00C4D970 20008052 // ^
00F5B094 20008052 // store proper fest value in Game::SeqMgrPlaza::load
00C2A58C 20008052 // init music link animation controller for idols
00C2A5E4 20008052 // init message receivers for newsidol
00C2BE48 20008052 // use fest condition with idol news state machine
00F51354 20008052 // correct Game::CameraHolderPlaza::changeNewsCamera
0014BF48 20008052 // correct Cmn::NewsScriptCommandSpeak::enterCommand
00C2AB18 20008052 // correct NpcIdolNews::countAnimSlot_
00C2BE08 20008052 // correct NpcIdolNews::endNews
00068548 42008052
00C29FF4 20008052 // correct idol scratch anim
00C29950 20008052 // correct idol emotional anim
00C29D2C 20008052 // ^
0014A2F0 20008052 // correct scripting
0014A35C 20008052 // ^
0014A424 20008052 // ^
0014A490 20008052 // ^
0014ACC0 20008052 // ^
0014AE98 20008052 // ^
0014AF5C 20008052 // ^
0014AF84 20008052 // ^
0014AFB0 20008052 // ^
0027EE64 20008052 // adjust layout handling
00C4765C 20008052 // use fes for mtx fesfurniture
00F55DE4 44008052
00F56C44 1F2003D5 // precisely control news plan
00F56C54 E0031F2A // ^
00F56D44 E0031F2A // ^
00F56DA0 E0031F2A // ^
00C40D9C 20008052 // Make Marie dance
00C422E8 20008052 // ^
00C41F94 20008052 // ^
00D9C104 20008052 // Make Murch dance
00D9B158 20008052 // ^
00D9B2F4 20008052 // ^
00D9C3A4 20008052 // ^
00D9C3DC 20008052 // ^
00D9C8C4 20008052 // ^
00DA107C 20008052 // Make Judd dance
00DA123C 20008052 // ^
00DA1460 20008052 // ^
00DA15E8 20008052 // ^
00DB516C 20008052 // Make Crusty Sean dance
00DB51E8 20008052 // ^
00DB5274 20008052 // ^
// Force news (how does this not break?) [Shadow]
@disabled
00F5CE78 200080D2C0035FD6
// UICheck Scene Translation [Diam w/ help from newt]
@enabled
0377be0b "A: View"
0377be15 "←→: Change Message"
0377be3c "B: Return"
0377be74 "Any Btn: Display"
0377c0cc "A: All"
0377c0dc "X: InBase"
0377c18c "A: Open/Close Lyt"
0377c1b1 "Y, X: Change Lyt"
0377c1e3 "L: Show Btn Icon"
0377c20b "X: Show Lyt"
0377c230 "Y: Change Type [%d]"
0377c250 "Chosen Button: [%s]"
0377c322 "LR: Change Type"
0377c33f "Type : [%s]"
0377c350 "A: Open/Close Lyt"
0377c366 "←→: Change Type (Enabled upon entry): %s"
0377c3ad "LR: Change Gear (Enabled upon entry): %s %d"
0377c503 "A: Display"
0377c516 "X: Random Mode Change"
0377c53e "A: View, Decide"
0377c66b "Y: Set of player icons"
0377c69f "←→: Change number of Salmon Eggs and Medals"
0377c6db "↑↓: Change number of Golden Eggs by 1"
0377c71e "←→↑↓: Change Attention"
0377c748 "LR: Change Wave"
0377c763 "ZL, ZR: Change Time"
0377c781 "RStick In: Zoom In/Out"
0377c7c4 "LStick In: View by part"
0377c7fa "L: Hold for Final Wave"
0377c829 "Starting!"
0377c842 "Y: Text In"
0377c861 "X: Text Out"
0377c883 "ZL: While held, quote not reached"
0377c8be "ZR: Local effect when pressed on tape-in"
0377c907 "A: Open Lyt (Normal)"
0377c935 "Y: Open Lyt (RandomNormal)"
0377c969 "X: Open Lyt (RandomRare)"
0377c99b "Y: Play Animation"
0377c9b7 "LR: Previous Wave Height"
0377c9dd "ZL, ZR: Wave Height after %s"
0377ca03 "Y: Change Type"
0377ca1f "A: Open Lyt"
0377ca41 "X: Flash"
0377ca5d "←→: Mode=%s"
0377ca79 "Y: Result=%s"
0377ca96 "A: Open/Proceed/Close Lyt"
0377cbe0 "A: Ready"
0377cbf2 "X: Go"
0377cc01 "A: Start"
0377cd61 "↑↓: Special Gauge"
0377cd8e "←→: Danger Gauge"
0377cdb2 "X: Change TeamColor (If TeamColor is used)"
0377ce0a "X: Immediately Open/Close Lyt"
0377ce35 "←→: Change Type"
0377ce67 "↑↓: Color Change (Only Supported Types)"
0377cec3 "↑↓: Change Label"
0377cef2 "L: Force Decision"
0377cf0b "The decision on the final page has been pressed."
0377cf39 "-: Open/Close Lyt"
0377cf5e "X: Return"
0377d0b1 "←→: Gauge Increase/Decrease"
0377d11d "A: Replace Texture"
0377d203 "A: Open"
0377d3e6 "X: [Undecided]"
0377d3fb "Y: [Undecided]"
0377d410 "↑↓: Increase/Decrease All Numbers"
0377d434 "←→: Show/Hide Each Part"
0377d46a "LR: Display Type"
0377d486 "LStick In: Get Power Egg, Show Egg Balloon"
0377d4f2 "RStick In: Close Egg Balloon, Target Icon Switch"
0377d550 "ZL: Play Animation"
0377d56d "ZR: Randomly set Power Eggs, Sea Cucumbers, and Targets"
0377d5c6 "X: Play additional animation"
0377d5e8 "LR: Switch Monitor Type"
0377d60e "Current Monitor Type: [%s]"
0377d633 "LR: Switch Type"
0377d64d "ZL, ZR: Switch StageId"
0377d66a "Current type: [%s]"
0377d683 "Stage ID: [%d] [%s]"
0377d69e "Decision button: %s"
0377d6b3 "Camera options have been changed."
0377d6e4 "Open Lyt (Hold L For First Stage Version)"
0377d737 "Y: Challenge-Free Animation"
0377d768 "Y: Switch Type [%d]"
0377d78e "LR: Switch Stage ID"
0377d7b0 "Decision button: %d"
0377d7c5 "R: Switch Type (Without A Pressed)"
0377d7ff "Y, X: Play Animation"
0377d81d "LR: Switch Stage"
0377d83d "Current Stage ID: [%d]"
0377d85b "Y: Change Type [%s]"
0377d87e "↑↓: Damage Control"
0377d8bb "←→: Change Label"
0377d8dc "Label Name: [%s]"
0377dc2e "X: Open/Close Special Gauge, Sunken Scroll (Scroll Doesn't Work)"
0377dc79 "Y: Get/Remove Sunken Scroll"
0377dcb6 "RStick In: Open/Close Sunken Scroll"
0377dd0d "↑↓: Special Gauge, Mini Zapfish"
0377dd5d "←→: Lives Gauge"
0377dd89 "LR: Key Amount"
0377ddac "ZR: Set Power Eggs Randomly"
0377dde1 "X: Open Lyt (RAINMAKER Ver.)"
0377de18 "↑↓: Increase/Decrease Number"
0377df2a "X, Y: Set Message"
0377df54 "L: Transition"
0377df73 "R: Header"
0377df89 "A: Open/Close"
0377dfa8 "X: Default"
0377dfc4 "Y: Update Notice"
0377dff2 "←: Stage"
0377e010 "→: Fest Notice/Paper/Fest Image"
0377e04f "L: Fest Images"
0377e06e "↑: Various News Images"
0377e098 "ZL: Weapon Release"
0377e0b2 "ZR: Gear Unlock"
0377e0cc "↓: Fest Results Announcement"
0377e125 "When you decide a stage, it'll be cleared"
0377e16e "This also writes to the Save Data, so if you want to create a save in the middle of playing, please use it."
0377e24d "ZR, R, A: Open"
0377e44f "A, X, Y L: Open"
0377e46b "←→: Type%d"
0377e486 "A: Advance"
0377e4a5 "ZL: Hold down to enter, no reward will be displayed."
0377e4e0 "Y, X: Change Type"
0377e50b "Y: Fresh!"
0377e521 "X: Change Cursor Aim State"
0377e54c "ZL: Aim In/Out"
0377e56c "A: Enter"
0377e57f "Y: Exit"
0377e592 "A, X: Enter/Exit"
0377e5aa "A, X: Enter/Exit"
0377e5c3 "A, X: Enter"
0377e5d9 "X: Enter/Exit"
0377e79b "This is Debug Text."
0377e7c3 "X: Open Lyt"
0377e7e5 "R: Close Lyt"
0377e807 "A: Next Page"
0377e826 "Y: Change Speaker Parameter"
0377e84b "Emotion: %s"
0377e85c "Narration and the such is displayed randomly. If there is a need to check the messages here, they will be responded to as soon as possible"
0377e963 "↑↓: Special Gauge"
0377e996 "Y: Change Color"
0377ea3b "A: Open (Match)"
0377ea55 "X: Open (amiibo)"
0377eb21 "A: Next Message"
0377eb49 "B: Close Window"
0377eb71 "LR: Switch Message File"
0377eba0 "←→: Switch MessagXe Label"
0377eca5 "X: Open Lyt (Nintendo Presents)"
0377ecde "Y: Open Lyt (Illustrations)"
0377ed12 "Y, R, ZL, ZR: Button Glows"
0377ed36 "↑↓: Y-Reset UI"
0377ed5d "This is Sub-Debug Text."
0377ed82 "This is Debug Text."
0377eda1 "Y: Set Label"
0377edc0 "↑↓: Open Lyt"
0377ede7 "Hold X: Open Lyt"
0377ee0d "↑↓: Increase/Decrease Gauge"
0377f3ce "A, X, Y: Open/Close Lyt"
0377f3f9 "X, Y: Open Lyt"
0377f41e "X, Y: Close Lyt"
0377f453 "A, X, Y, L, R: Open/Close Lyt"
0377f484 "A, X: Open Lyt"
0377f4a9 "X, Y, L: Animation"
0377f4c5 "R: Switch Type"
0377f51d "A: Open Lyt, Proceed"
0377f54e "X: Close Lyt"
0377f88e "←→: Increase/Decrese Power Eggs and Sardinium"
0377f8df "↑↓: Increase/Decrease Zapfish"
0377f91e "←→: Change Stage Number"
0377f964 "Y: Full Save Data"
0377f997 "X: Reset Save Data"
0377f9c4 "X: Open/Close Lyt"
0377fa20 "Y: Return"
0377fa42 "A: Select Main Weapon"
0377fa88 "B: Presses B in Lyt"
0377fac6 "L: Full Save Data"
0377fae5 "-: Open Lyt"
0377fb18 "B: Close Lyt"
0377fb3a "Y: Open Page 25"
0377fb91 "X: Force Close Lyt"
// Viewer Scenes Translation [Diam w/ help from newt]
@enabled
037771ca "NName,Model,Animation,BoneVisible,TexPattern,Frame,Color,Camera,Resolution,MultiView"
037772ef "ZR: Shooting, Automatic Shooting System(Long Press)"
037772d1 "L: Camera Reset"
03777180 "ZL: Cursor Mode"
03777121 "If something is wrong, try deleting App/Content/**/Debug/*Viewer.byml"
03777111 "All"
0377a8c8 "If something is wrong, try deleting App/Content/**/Debug/PlayerViewer.byml"
0377a92b "ZL: Cursor Mode"
0377a946 "OR: More functions exist under Player"
0377734b "CColor,Headwear,Clothes,Shoes,Tank,Weapon Name,Sub,Special,CamCorrection,Animation,Resolution,Continuous,MultiView"
0377aa77 "TType,Animation,Color,Eye,Skin,Hair,Headwear,Clothes,Pants,Shoes,Tank,Weapon,Camera,Resolution,MultiView"
0377a999 "%s (Sole %s%.1fcm)"
0377a983 "%s (Hair Trim %s)"
0377a977 "Type%d"
// Cmn::Def::isDevelopSeq() always returns true
@enabled
0009CF44 20008052
// Don't initialize Cmn::SoundMic
@enabled
001C5BC8 1F2003D5
// DbgSetting in Cstm::newScene<Shop::Scene>(sead::Heap*)
@enabled
00227200 00008252
00227210 70474094
// DummyMatch in Cstm::newScene<ThanksForShow::Scene>(sead::Heap*)
@enabled
00227350 E0FF8152
00227360 07714094
// Dummy out Lp::Sys::cpAssertProduct()
@enabled
019A7E14 C0035FD6
// Redirect Lp::Utl::Limit::getSceneDbgMixCtrl_Pilot() to Lp::Utl::getCtrl()
@enabled
01A661A4 E0031FAA
01A661A8 1BFFFF17
// Force ChangeLanMatchInBoot to always be true
@enabled
01243B10 1F2003D5
01243B14 28008052
// Add newScene function for DbgSetting
@enabled
01C27E40 20F8E103
01C27E50 CC722200
// Add newScene function for FreeTest
@enabled
01C27E58 C8FAE103
01C27E68 80702200
// Add newScene function for DummyMatch
@enabled
01C27E70 D0FAE103
01C27E80 20732200