Bevy Retro Integration Progress #17
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So far I'm making use of the tesselator renderer, which is awesome BTW, and I think I've gotten the UI rendering completely how I need it. There might be some rough edges in the renderer that I need fix, but otherwise it's working! Here's a quick demo with a simple horizontal layout and a colored square, a text box, and an image: Now I have to get better at using RAUI so I can make a better demo, similar to the So far, integration is surprisingly easy, good job @PsichiX ! |
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Got framed images and RAUI material working 🎉 |
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Interactions are now implemented for Bevy Retro! ( Pixelation is because of Bevy Retro's resolution ) |
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Finally figured out how to get the buttons clickable in my own example. I had missed the navigation enabled containers. :D |
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Successfully integrated with ECS using the In this example the button click sends events to the ECS which uses an ECS system to move the backgound map when the button is clicked. |
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Using RAUI in our actual game! Working great so far! 🎉 |
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I've made great progress integrating RAUI with Bevy Retro and I'll be sharing my progress and thoughts here as I go.
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