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scenemanager.lua
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scenemanager.lua
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SceneManager = {
ActiveScene = nil
}
function SceneManager.LoadScene(fn, args)
StopMusic()
if love.filesystem.getInfo(fn .. ".lua") ~= nil then
SceneManager.ActiveScene = require(fn)
if SceneManager.ActiveScene.load ~= nil then
SceneManager.ActiveScene.load(args)
end
end
end
function SceneManager.Update(dt)
if SceneManager.ActiveScene.update ~= nil then
SceneManager.ActiveScene.update(dt)
end
end
function SceneManager.Draw()
if SceneManager.ActiveScene.draw ~= nil then
SceneManager.ActiveScene.draw()
end
end
function SceneManager.MousePressed(x, y, b)
if SceneManager.ActiveScene.mousepressed ~= nil then
SceneManager.ActiveScene.mousepressed(x, y, b)
end
end
function SceneManager.MouseMoved(x, y, dx, dy)
if SceneManager.ActiveScene.mousemoved ~= nil then
SceneManager.ActiveScene.mousemoved(x, y, dx, dy)
end
end
function SceneManager.WheelMoved(x, y)
if SceneManager.ActiveScene.wheelmoved ~= nil then
SceneManager.ActiveScene.wheelmoved(x, y)
end
end
function SceneManager.KeyPressed(k)
if SceneManager.ActiveScene.keypressed ~= nil then
SceneManager.ActiveScene.keypressed(k)
end
end
function SceneManager.TextInput(t)
if SceneManager.ActiveScene.textinput ~= nil then
SceneManager.ActiveScene.textinput(t)
end
end
function SceneManager.Focus(f)
if SceneManager.ActiveScene.focus ~= nil then
SceneManager.ActiveScene.focus(f)
end
end