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Rendering manager sends bad status BufferOverfilled when moving the RL window around. #438

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ViliamVadocz opened this issue Jul 18, 2019 · 6 comments
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@ViliamVadocz
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When you move the Rocket League window while a bot is trying to render, the console will be spammed with ERROR:Renderer[rendering_manager.py:49 - send_group() ] bad status BufferOverfilled.

image

@kipje13
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kipje13 commented Jul 18, 2019

Moving or resizing the Rocket League window will freeze the game.
It is possible that render messages will not get processed when this happens.

Most likely the best solution is to just not move or resize the window.

Have you noticed anything breaking or is it just these messages?

@ViliamVadocz
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Seems like just messages. It just spams the console so it is slightly annoying.

@tarehart
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I'll probably suppress that error message soon, I don't think it's ever done any good.

@TheBlocks TheBlocks added the bug label Jan 17, 2020
@TheBlocks
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Has this been fixed?

@ViliamVadocz
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@TheBlocks I can't reproduce it any more. It might have been fixed, or maybe tare just suppressed the message.

@ddthj
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ddthj commented Jun 1, 2020

Sounds fixed/stale to me!

@ddthj ddthj closed this as completed Jun 1, 2020
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5 participants