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Helpers.cs
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Helpers.cs
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace ExUnity
{
public static class Helpers
{
#region Blank Texture
/// <summary>
/// Creates texture filled with one color.
/// </summary>
/// <param name="width">width of texture</param>
/// <param name="height">height of texture</param>
/// <param name="color">color of texture</param>
public static Texture2D CreateBlankTexture(int width, int height, Color color)
{
var result = new Texture2D(width, height);
var colors = new Color[4];
for (var i = 0; i < 4; i++)
colors[i] = color;
result.SetPixels(colors);
result.Apply();
return result;
}
#endregion
public static T FindObjectOfType<T>()
{
for (var i = 0; i < SceneManager.sceneCount; i++)
{
var s = SceneManager.GetSceneAt(i);
if (!s.isLoaded)
continue;
var allGameObjects = s.GetRootGameObjects();
foreach (var go in allGameObjects)
{
var component = go.GetComponentInChildren<T>(true);
if (component == null)
continue;
return component;
}
}
return default(T);
}
public static List<T> FindObjectsOfTypeAll<T>()
{
var results = new List<T>();
for (var i = 0; i < SceneManager.sceneCount; i++)
{
var s = SceneManager.GetSceneAt(i);
if (!s.isLoaded)
continue;
var allGameObjects = s.GetRootGameObjects();
foreach (var go in allGameObjects)
{
results.AddRange(go.GetComponentsInChildren<T>(true));
}
}
return results;
}
}
}