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Fix "Overload resolution ambiguity" error occurring upon compiling rpk-characters-bukkit module #666

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dmccoystephenson opened this issue May 20, 2024 · 4 comments · May be fixed by #669
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@dmccoystephenson
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Attempting to compile the rpk-characters-bukkit module on the develop branch at this time results in an Overload resolution ambiguity error:

image

This may be related to ProtocolLib updating their API.

This should be investigated and resolved.

@dmccoystephenson dmccoystephenson added this to the v2.5.0 milestone May 20, 2024
@dmccoystephenson dmccoystephenson self-assigned this May 23, 2024
@dmccoystephenson dmccoystephenson modified the milestones: v2.5.0, v2.4.4, v2.4.3 Jun 20, 2024
@dmccoystephenson
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Should this be on the 2.4.3 milestone or the 2.5.0 milestone? @alyphen

@renbinden
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Should this be on the 2.4.3 milestone or the 2.5.0 milestone? @alyphen

I think we just go 2.5 and gut the nameplate functionality, it only causes problems and is doable with placeholders I think

@dmccoystephenson dmccoystephenson modified the milestones: v2.4.3, v2.5.0 Jul 1, 2024
@dmccoystephenson
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Should this be on the 2.4.3 milestone or the 2.5.0 milestone? @alyphen

I think we just go 2.5 and gut the nameplate functionality, it only causes problems and is doable with placeholders I think

What's the nameplate functionality?

@renbinden
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Should this be on the 2.4.3 milestone or the 2.5.0 milestone? @alyphen

I think we just go 2.5 and gut the nameplate functionality, it only causes problems and is doable with placeholders I think

What's the nameplate functionality?

There is a feature to update player nameplates to character names.
It only worked on the specific combination of ProtocolLib and Minecraft it was designed for each time it was updated, and each update was a huge pain

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