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client.lua
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client.lua
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local onLogout = ...
RegisterNetEvent('ox:playerLogout', onLogout)
AddStateBagChangeHandler("job", nil, function(bagName, key, value)
if GetPlayerFromStateBagName(bagName) ~= PlayerId() then return end
local plyState = value
local PlayerData = {}
PlayerData.groups = {}
PlayerData.groups[value.name] = value.rank
OnPlayerData("groups", PlayerData.groups)
end)
--[[
AddStateBagChangeHandler("gang", nil, function(bagName, key, value)
if GetPlayerFromStateBagName(bagName) ~= PlayerId() then return end
local plyState = LocalPlayer.state
local PlayerData = {}
PlayerData.groups = {}
PlayerData.groups[plyState.gang.name] = plyState.gang.rank
OnPlayerData("groups", PlayerData.groups)
end)]]
---@diagnostic disable-next-line: duplicate-set-field
function client.setPlayerStatus(values)
for name, value in pairs(values) do
local plyState = LocalPlayer.state
if name == "hunger" then
TriggerServerEvent('RPX:SetHunger', plyState.metadata.hunger + value)
elseif name == "thirst" then
TriggerServerEvent('RPX:SetThirst', plyState.metadata.thirst + value)
elseif name == "stress" then
TriggerServerEvent('RPX:SetStress', plyState.metadata.stress + value)
end
end
end