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Quick update BUILDING.md
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bziemons committed Mar 16, 2016
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9 changes: 7 additions & 2 deletions BUILDING.md
Expand Up @@ -55,13 +55,18 @@ that with gradle you only have two options:


Then after opening the newly created project files with your IDE you need to add Then after opening the newly created project files with your IDE you need to add
the folders `api` and `dummy` to your list of source folders. You may need to the folders `api` and `dummy` to your list of source folders. You may need to
specify your Java JDK in the IDE as well. Right now we use Java 8 for specify your Java JDK in the IDE as well. Logistics Pipes 0.10+ requires Java 8.
development with Java 6 compliance.


<strike>
Finally to use the predefined run/debug configurations with GradleStart you need Finally to use the predefined run/debug configurations with GradleStart you need
to add `--noCoreSearch` to the list of program arguments in both server and to add `--noCoreSearch` to the list of program arguments in both server and
client configurations. You can also set your ingame username by adding client configurations. You can also set your ingame username by adding
`--username <name>` to the program arguments of the client config as well. `--username <name>` to the program arguments of the client config as well.
</strike>

Right now there is no official way on how to start Minecraft from your developer
environment. The striked paragraph above might still work for you though. This
might change with the switch to Minecraft 1.8+, because of ForgeGradle 2.0.


This should have set you up to build and run Minecraft with Logistics Pipes and This should have set you up to build and run Minecraft with Logistics Pipes and
some included mods from your IDE. If something didn't work that well for you, some included mods from your IDE. If something didn't work that well for you,
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