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When a class extends SimplePlayer, there's options for animations for idle and run in four directions (Up, Down, Left, Right), but there's also four Diagonal animations that can be passed (UpLeft, UpRight, DownLeft, DownRight), also for idle and run.
The problem is that the Diagonal Animations doesn't play. The player just go for the four main directions (Up, Down, Left and Right).
Here's an example of an implementation of the 8 directions that doesn't work (but should do):
When a class extends SimplePlayer, there's options for animations for idle and run in four directions (Up, Down, Left, Right), but there's also four Diagonal animations that can be passed (UpLeft, UpRight, DownLeft, DownRight), also for idle and run.
The problem is that the Diagonal Animations doesn't play. The player just go for the four main directions (Up, Down, Left and Right).
Here's an example of an implementation of the 8 directions that doesn't work (but should do):
It would be awesome if the +4 diagonal directions work properly.
Thanks a lot!!
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