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I miss a some GameComponent to create RPG games like of The Legend of Zelda, where in certain places a certain enemy could be a spawn from time to time, not only once. At the moment I need to make a "technical adjustment" to make this work, but I hope something like this can be implemented in bonfire to create a simple way to generate spawn points around the map.
The text was updated successfully, but these errors were encountered:
I miss a some GameComponent to create RPG games like of The Legend of Zelda, where in certain places a certain enemy could be a spawn from time to time, not only once. At the moment I need to make a "technical adjustment" to make this work, but I hope something like this can be implemented in bonfire to create a simple way to generate spawn points around the map.
The text was updated successfully, but these errors were encountered: