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It's not a bug. You found the configuration to disable check with raycast.
I will think in how way to adds this options of prevent some tiles or objects.
What happened?
I'm auto-targeting the enemies and firing range attacks.
Since attacks are
FlyingAttackGameObject
, they hide the enemies and the player cannot see the enemy when the attack is flying to the enemy.Steps to reproduce?
seeEnemy()
angleTo()
simpleAttackRangeByAngle()
What did you expect to happen?
Only fire range attacks to the closest enemy.
Bonfire version
Release 3.0.0
Relevant log output
No response
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