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Fixed in version 3.0.10
Please use gameRef. generateValues when you need remove the current component.
When you use generateValues, it will be removed together with component.
What happened?
It seems that with version 3.0.9 the generateValues function is no longer being triggered.
Steps to reproduce?
What did you expect to happen?
In version 3.0.6 the following game object worked, however since then it seems that the generateValues function is no longer being triggered
Bonfire version
Release 3.0.9
Relevant log output
No response
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