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CreditsView.cc
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CreditsView.cc
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/* This file is part of EmuFramework.
Imagine is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Imagine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EmuFramework. If not, see <http://www.gnu.org/licenses/> */
#include <emuframework/CreditsView.hh>
#include <emuframework/EmuApp.hh>
#include <imagine/base/Window.hh>
#include <imagine/gfx/RendererCommands.hh>
#include <imagine/util/math.hh>
#include <imagine/util/variant.hh>
namespace EmuEx
{
CreditsView::CreditsView(ViewAttachParams attach, UTF16String str):
View{attach},
text{attach.rendererTask, std::move(str), &defaultFace()},
animate
{
[this](IG::FrameParams params)
{
window().setNeedsDraw(true);
return fade.update(params.timestamp);
}
}
{
fade = {0., 1., {}, SteadyClock::now(), Milliseconds{320}};
window().addOnFrame(animate);
place();
}
void CreditsView::prepareDraw()
{
text.makeGlyphs();
}
void CreditsView::draw(Gfx::RendererCommands &__restrict__ cmds)
{
using namespace IG::Gfx;
cmds.basicEffect().enableAlphaTexture(cmds);
text.draw(cmds, viewRect().pos(C2DO), C2DO, Color{1., 1., 1., fade});
}
void CreditsView::place()
{
text.compile({.alignment = Gfx::TextAlignment::center});
}
bool CreditsView::inputEvent(const Input::Event &e)
{
if(e.visit(overloaded
{
[&](const Input::MotionEvent &e) { return viewRect().overlaps(e.pos()) && e.released(); },
[&](const Input::KeyEvent &e) { return e.pushed(Input::DefaultKey::CANCEL); }
}))
{
dismiss();
return true;
}
return false;
}
CreditsView::~CreditsView()
{
window().removeOnFrame(animate);
}
std::u16string_view CreditsView::name() const
{
return EmuApp::mainViewName();
}
}