/
RedBrickReplacer.cs
136 lines (123 loc) · 5.09 KB
/
RedBrickReplacer.cs
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// Project: Red Brick Replacer mod for Daggerfall Unity (http://www.dfworkshop.net)
// Copyright: Copyright (C) 2022 Ralzar
// License: MIT License (http://www.opensource.org/licenses/mit-license.php)
// Author: Ralzar
using UnityEngine;
using DaggerfallWorkshop.Game;
using DaggerfallWorkshop.Game.Utility.ModSupport;
using DaggerfallWorkshop;
using DaggerfallConnect;
using DaggerfallWorkshop.Game.Utility.ModSupport.ModSettings;
using DaggerfallWorkshop.Utility;
public class RedBrickReplacer : MonoBehaviour
{
static Mod mod;
static int teleArchive = 094;
static int teleRecord = 0;
static int wallArchive = 094;
static int wallRecord = 0;
[Invoke(StateManager.StateTypes.Start, 0)]
public static void Init(InitParams initParams)
{
Debug.Log("[RedBrickReplacer] Initializing mod");
mod = initParams.Mod;
var go = new GameObject(mod.Title);
go.AddComponent<RedBrickReplacer>();
PlayerEnterExit.OnTransitionDungeonInterior += FindAndFixRedBrickWalls;
}
private void Awake()
{
Debug.Log("[RedBrickReplacer] Awake");
ModSettings settings = mod.GetSettings();
teleArchive = 094;
teleRecord = 0;
wallArchive = 094;
wallRecord = 0;
switch (settings.GetValue<int>("ReplaceTeleporterTexture", "TeleporterTexture"))
{
case 0:
teleArchive = 094;
teleRecord = 0;
break;
case 1:
teleArchive = 355;
teleRecord = 0;
break;
case 2:
teleArchive = 356;
teleRecord = 0;
break;
}
switch (settings.GetValue<int>("ReplaceRedBrickTexture", "WallTexture"))
{
case 0:
wallArchive = 094;
wallRecord = 0;
break;
case 1:
wallArchive = 351;
wallRecord = 1;
break;
case 2:
wallArchive = 354;
wallRecord = 0;
break;
}
mod.IsReady = true;
Debug.Log("[RedBrickReplacer] mod.IsReady = true");
}
private static void FindAndFixRedBrickWalls(PlayerEnterExit.TransitionEventArgs args)
{
Debug.Log("[RedBrickReplacer] Running FindAndFixRedBrickWalls");
MeshCollider[] foundMeshColliders = (MeshCollider[])FindObjectsOfType(typeof(MeshCollider));
GameObject wallObj;
Debug.Log("[RedBrickReplacer] meshColliders found = " + foundMeshColliders.Length.ToString());
foreach (MeshCollider mesh in foundMeshColliders)
{
wallObj = mesh.transform.gameObject;
bool aFlag = wallObj.GetComponent<DaggerfallAction>() != null;
bool animMat = wallObj.GetComponent<AnimatedMaterial>() != null;
MeshRenderer wallMR = wallObj.GetComponent<MeshRenderer>();
if (aFlag && wallObj.GetComponent<DaggerfallAction>().ActionFlag == DFBlock.RdbActionFlags.Teleport && teleArchive != 094)
{
Debug.Log("[RedBrickReplacer] Teleporter");
string materialName = "TEXTURE.094 [Index=0] (Instance)";
Material[] materials = wallMR.materials;
for (int i = 0; i < materials.Length; i++)
{
if (materials[i].name == materialName)
{
Material newMaterial = DaggerfallUnity.Instance.MaterialReader.GetMaterial(teleArchive, teleRecord);
materials[i] = newMaterial;
wallMR.materials = materials;
if (teleArchive == 356)
{
CachedMaterial cachedMaterial;
DaggerfallUnity.Instance.MaterialReader.GetCachedMaterial(teleArchive, teleRecord, 0, out cachedMaterial);
CachedMaterial[] cachedMaterialsOut = new CachedMaterial[] { cachedMaterial };
GameObjectHelper.AssignAnimatedMaterialComponent(cachedMaterialsOut, wallObj);
wallObj.GetComponent<AnimatedMaterial>().FramesPerSecond = 2;
}
break;
}
}
}
else if (wallArchive != 094 && !animMat)
{
Debug.Log("[RedBrickReplacer] Not Teleporter");
string materialName = "TEXTURE.094 [Index=0] (Instance)";
Material[] notTeleMaterials = wallMR.materials;
for (int i = 0; i < notTeleMaterials.Length; i++)
{
if (notTeleMaterials[i].name == materialName)
{
Material newMaterial = DaggerfallUnity.Instance.MaterialReader.GetMaterial(wallArchive, wallRecord);
notTeleMaterials[i] = newMaterial;
wallMR.materials = notTeleMaterials;
break;
}
}
}
}
}
}