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Gambetta Local (Hotseat) Demo

Unity Demo showcasing networking concepts including prediction, interpolation and reconciliation in a local (hotseat) environment.

Description

This is a minimal demo project made in Unity 2017.2.0f3 (but it should work in older versions as well). The demo project is a very close implementation of the "Gambetta Demo" on Network Architecture - All credits to Gabriel Gambetta for that.

The demo is basically a C# Unity implementation of Gambetta's Live Demo.

Instructions

  1. Open up the scene "GambettaLocalDemoScene"
  2. Hit 'Play' in Unity
  3. Play around with settings on the "World" game object in the scene

Networked Demo

See this repository for a networked (multiplayer) demo version of this project.

License: MIT