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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Render Manager"
config/description="A render manager for the popular 3D program Blender"
run/main_scene="res://Scenes/main.tscn"
config/features=PackedStringArray("4.0", "Mobile")
boot_splash/bg_color=Color(0.858824, 0.839216, 0.792157, 1)
boot_splash/image="res://Images/Splash2.png"
config/icon="res://Images/Icon3.png"
config/windows_native_icon="res://icon.ico"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
mouse_cursor/custom_image="res://Images/Cursors/cursor-pointer-6-dark.png"
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="Blender Renderer"
[editor_plugins]
enabled=PackedStringArray()
[rendering]
renderer/rendering_method="mobile"