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[Error : Unity Log] ArgumentException: Undefined target method for patch method static bool Auga.Settings_Setup::UpdateBindings_Prefix(Settings __instance) Stack trace: HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0) Rethrow as HarmonyException: Patching exception in method null HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable1[T] sequence, System.Action1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) HarmonyLib.Harmony.CreateAndPatchAll (System.Reflection.Assembly assembly, System.String harmonyInstanceId) (at <474744d65d8e460fa08cd5fd82b5d65f>:0) Auga.Auga.Awake () (at <1bd19a0f3603467896dd171e6d7edda0>:0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.GameObject:.cctor() Fishlabs.Common.SingletonMonoBehaviour`1:get_Instance() Fishlabs.PlatformManagerInitializer:OnRuntimeMethodLoa changelog.txt LogOutput.log
1[T] sequence, System.Action
The text was updated successfully, but these errors were encountered:
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[Error : Unity Log] ArgumentException: Undefined target method for patch method static bool Auga.Settings_Setup::UpdateBindings_Prefix(Settings __instance)
Stack trace:
HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Rethrow as HarmonyException: Patching exception in method null
HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.PatchClassProcessor.Patch () (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.b__11_0 (System.Type type) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable
1[T] sequence, System.Action
1[T] action) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
HarmonyLib.Harmony.CreateAndPatchAll (System.Reflection.Assembly assembly, System.String harmonyInstanceId) (at <474744d65d8e460fa08cd5fd82b5d65f>:0)
Auga.Auga.Awake () (at <1bd19a0f3603467896dd171e6d7edda0>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.GameObject:.cctor()
Fishlabs.Common.SingletonMonoBehaviour`1:get_Instance()
Fishlabs.PlatformManagerInitializer:OnRuntimeMethodLoa
changelog.txt
LogOutput.log
The text was updated successfully, but these errors were encountered: