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TRActivator.cs
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TRActivator.cs
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/*
* Copyright © 2013-2018 Davorin Učakar, RangeMachine
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
using UnityEngine;
namespace TextureReplacer
{
[KSPAddon(KSPAddon.Startup.EveryScene, false)]
public class TRActivator : MonoBehaviour
{
/**
* Reflection updater. We don't want this to run every frame unless real reflections are enabled
* so it's wrapped inside another component and enabled only when needed.
*/
private class TRReflectionUpdater : MonoBehaviour
{
public void Update()
{
Reflections.Script.updateScripts();
}
}
private bool hasFlightHandlers = false;
private TRReflectionUpdater reflectionUpdater = null;
public void Start()
{
if (!TextureReplacer.isLoaded)
return;
Replacer.instance.beginScene();
if (HighLogic.LoadedSceneIsFlight)
{
Replacer.instance.beginFlight();
Personaliser.instance.beginFlight();
hasFlightHandlers = true;
}
if ((HighLogic.LoadedSceneIsFlight || HighLogic.LoadedSceneIsEditor)
&& Reflections.instance.reflectionType == Reflections.Type.REAL)
{
reflectionUpdater = gameObject.AddComponent<TRReflectionUpdater>();
}
}
public void OnDestroy()
{
if (hasFlightHandlers)
{
Replacer.instance.endFlight();
Personaliser.instance.endFlight();
}
if (reflectionUpdater != null)
Destroy(reflectionUpdater);
}
}
}