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TextureReplacer.cs
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TextureReplacer.cs
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/*
* Copyright © 2013-2018 Davorin Učakar, RangeMachine
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
using System.Reflection;
using UnityEngine;
namespace TextureReplacer
{
[KSPAddon(KSPAddon.Startup.Instantly, true)]
public class TextureReplacer : MonoBehaviour
{
// Status.
public static bool isInitialised = false;
public static bool isLoaded = false;
public void Start()
{
Util.log("Started {0}", Assembly.GetExecutingAssembly().GetName().Version);
DontDestroyOnLoad(this);
isInitialised = false;
isLoaded = false;
if (Reflections.instance != null)
Reflections.instance.destroy();
Loader.instance = new Loader();
Replacer.instance = new Replacer();
Reflections.instance = new Reflections();
Personaliser.instance = new Personaliser();
foreach (UrlDir.UrlConfig file in GameDatabase.Instance.GetConfigs("TextureReplacer"))
{
Loader.instance.readConfig(file.config);
Replacer.instance.readConfig(file.config);
Reflections.instance.readConfig(file.config);
Personaliser.instance.readConfig(file.config);
}
Loader.instance.configure();
}
public void LateUpdate()
{
if (!isInitialised)
{
// Compress textures, generate mipmaps, convert DXT5 -> DXT1 if necessary etc.
Loader.instance.processTextures();
if (GameDatabase.Instance.IsReady())
{
Loader.instance.initialise();
isInitialised = true;
}
}
else if (PartLoader.Instance.IsReady())
{
Replacer.instance.load();
Reflections.instance.load();
Personaliser.instance.load();
isLoaded = true;
Destroy(this);
}
}
}
}