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object.hpp
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object.hpp
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#ifndef OBJECT_H
#define OBJECT_H
// standard library
#include <iostream>
#include <iterator>
#include <vector>
// GLEW
#include <GL/glew.h>
// glm
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
// glw
#include <common/shader.hpp>
#include <common/objloader.hpp>
// project related
#include "light.hpp"
namespace Gameplay {
class Object {
private:
int vetexCount;
GLuint VAO;
GLuint VBO_vetex;
GLuint VBO_normals;
GLuint VBO_color;
float shininess;
float specularStrength;
glm::vec3 specularColor;
bool isObjLoaded = false;
public:
Object();
Object(const char *obj, glm::vec3 vertexColor, float shininess, float specularStrength, glm::vec3 specularColor);
Object(float shininess, float specularStrength, glm::vec3 specularColor);
glm::mat4 model;
void loadObj(const char *obj, glm::vec3 color);
void loadVAOVBO(std::vector<glm::vec3> vertices, std::vector<glm::vec2> uvs, std::vector<glm::vec3> normals, std::vector<glm::vec3> vertexColors);
void loadVAOVBO(float *vertices, float *uvs, float *normals, float *vertexColors, int totVertices);
virtual void draw(glm::mat4 *projection, glm::mat4 *view, Light *light, glm::vec3 *cameraPosition, GLuint shader);
virtual ~Object();
};
}
#endif