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finish-player.js
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finish-player.js
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'use strict';
const { Config, Player } = require('ranvier');
const PlayerClass = require('../../bundle-example-classes/lib/PlayerClass');
/**
* Finish player creation. Add the character to the account then add the player
* to the game world
*/
module.exports = {
event: state => {
const startingRoomRef = Config.get('startingRoom');
if (!startingRoomRef) {
Logger.error('No startingRoom defined in ranvier.json');
}
return async (socket, args) => {
let player = new Player({
name: args.name,
account: args.account,
});
// TIP:DefaultAttributes: This is where you can change the default attributes for players
const defaultAttributes = {
health: 100,
strength: 20,
agility: 20,
intellect: 20,
stamina: 20,
armor: 0,
critical: 0
};
for (const attr in defaultAttributes) {
player.addAttribute(state.AttributeFactory.create(attr, defaultAttributes[attr]));
}
args.account.addCharacter(args.name);
args.account.save();
player.setMeta('class', args.playerClass);
const room = state.RoomManager.getRoom(startingRoomRef);
player.room = room;
await state.PlayerManager.save(player);
// reload from manager so events are set
player = await state.PlayerManager.loadPlayer(state, player.account, player.name);
player.socket = socket;
socket.emit('done', socket, { player });
};
}
};