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Update Testing Script #41: Commit 810ec23 pushed by RaphaelIT7
April 5, 2024 03:29 23s main
April 5, 2024 03:29 23s
Fixed the compile
Build Project #497: Commit 0c1bacf pushed by RaphaelIT7
April 5, 2024 03:22 2m 57s main
April 5, 2024 03:22 2m 57s
I should check OLD CODE
Build Project #496: Commit f9b788c pushed by RaphaelIT7
April 5, 2024 03:17 2m 48s main
April 5, 2024 03:17 2m 48s
??
Build Project #495: Commit fefe5f5 pushed by RaphaelIT7
April 5, 2024 03:05 3m 40s main
April 5, 2024 03:05 3m 40s
Try to do it differently
Build Project #494: Commit 26d2143 pushed by RaphaelIT7
April 5, 2024 03:00 3m 30s main
April 5, 2024 03:00 3m 30s
Give it time to print
Build Project #493: Commit ca1c4ec pushed by RaphaelIT7
April 5, 2024 02:55 3m 4s main
April 5, 2024 02:55 3m 4s
Some changes
Build Project #492: Commit 714b879 pushed by RaphaelIT7
April 5, 2024 02:50 3m 11s main
April 5, 2024 02:50 3m 11s
More debugging
Build Project #491: Commit 58493d5 pushed by RaphaelIT7
April 5, 2024 02:27 3m 9s main
April 5, 2024 02:27 3m 9s
Next test
Build Project #490: Commit fd64bdb pushed by RaphaelIT7
April 5, 2024 02:19 3m 48s main
April 5, 2024 02:19 3m 48s
Woops
Build Project #489: Commit cc9e236 pushed by RaphaelIT7
April 5, 2024 02:15 3m 0s main
April 5, 2024 02:15 3m 0s
Testing if 1 arg works (for gameevents)
Build Project #488: Commit 6deb27d pushed by RaphaelIT7
April 5, 2024 02:04 2m 57s main
April 5, 2024 02:04 2m 57s
Testing a better way for CLuaGameCallback
Build Project #487: Commit ee199cd pushed by RaphaelIT7
April 5, 2024 02:02 3m 0s main
April 5, 2024 02:02 3m 0s
Next test
Build Project #486: Commit 592ed49 pushed by RaphaelIT7
April 5, 2024 01:51 3m 11s main
April 5, 2024 01:51 3m 11s
:<
Build Project #485: Commit e22b9b1 pushed by RaphaelIT7
April 5, 2024 01:48 2m 43s main
April 5, 2024 01:48 2m 43s
???
Build Project #484: Commit 4286660 pushed by RaphaelIT7
April 5, 2024 01:44 3m 23s main
April 5, 2024 01:44 3m 23s
Fixed the stack leak
Build Project #483: Commit 0714fab pushed by RaphaelIT7
April 5, 2024 01:38 3m 28s main
April 5, 2024 01:38 3m 28s
What causes it :<
Build Project #482: Commit 8558fde pushed by RaphaelIT7
April 5, 2024 01:31 3m 37s main
April 5, 2024 01:31 3m 37s
Is it caused by this?
Build Project #481: Commit a6020e5 pushed by RaphaelIT7
April 5, 2024 01:24 3m 52s main
April 5, 2024 01:24 3m 52s
Is this crashing? again?
Build Project #480: Commit 6a15cd0 pushed by RaphaelIT7
April 5, 2024 01:01 2m 44s main
April 5, 2024 01:01 2m 44s
Use CallFunctionProtected
Build Project #479: Commit 0f5e24d pushed by RaphaelIT7
April 5, 2024 00:53 3m 31s main
April 5, 2024 00:53 3m 31s
Work :<
Build Project #478: Commit b4151c5 pushed by RaphaelIT7
April 5, 2024 00:41 1m 46s main
April 5, 2024 00:41 1m 46s
Replaced it with LUA->TypeError
Build Project #477: Commit 0657e88 pushed by RaphaelIT7
April 5, 2024 00:38 1m 41s main
April 5, 2024 00:38 1m 41s
Fixed a compile error
Build Project #476: Commit be937cc pushed by RaphaelIT7
April 5, 2024 00:36 1m 33s main
April 5, 2024 00:36 1m 33s
Finished nuking using namespace GarrysMod::Lua
Build Project #475: Commit 6c5c673 pushed by RaphaelIT7
April 5, 2024 00:33 1m 30s main
April 5, 2024 00:33 1m 30s
Added safeguard + Fixed RunHook + Stopped using GarrysMod::Lua namespace
Build Project #474: Commit e72bca3 pushed by RaphaelIT7
April 5, 2024 00:20 3m 20s main
April 5, 2024 00:20 3m 20s