-
Notifications
You must be signed in to change notification settings - Fork 0
/
ParticleSettings.cs
269 lines (235 loc) · 9.31 KB
/
ParticleSettings.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
using System.Drawing;
namespace ParticleSystems
{
/// <summary>
/// Wrapper for general particle settings.
/// </summary>
class ParticleSettings
{
private int InitialNumberOfParticles = 20;
private int NewParticlesPerFrame = 10;
private int Lifetime = 5;
private int AgingVelocity = 1;
private double Velocity = 1;
private bool NumberOfNewParticlesRandomlyGenerated = false;
private bool LifetimeRandomlyGenerated = false;
private bool AgingVelocityRandomlyGenerated = false;
private bool VelocityRandomlyGenerated = false;
private bool InitialNumberOfParticlesEnabled = true;
private bool NewParticlesPerFrameEnabled = true;
private bool LifetimeEnabled = true;
private bool AgingVelocityEnabled = true;
private bool VelocityEnabled = true;
private Color GlControlBackgroundColor = Color.CornflowerBlue;
/// <summary>
/// Sets the initial number of particles
/// </summary>
/// <param name="initialNumberOfParticles">Initial number of particles</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithInitialNumberOfParticles(int initialNumberOfParticles)
{
InitialNumberOfParticles = initialNumberOfParticles;
return this;
}
/// <summary>
/// Sets the number of new particles per frame.
/// </summary>
/// <param name="newParticlesPerFrame">Number of new particles per frame</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithNewParticlesPerFrame(int newParticlesPerFrame)
{
NewParticlesPerFrame = newParticlesPerFrame;
return this;
}
/// <summary>
/// Sets the particle lifetime
/// </summary>
/// <param name="Lifetime">Particle lifetime</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithLifetime(int Lifetime)
{
this.Lifetime = Lifetime;
return this;
}
/// <summary>
/// Sets the aging velocity
/// </summary>
/// <param name="AgingVelocity">Aging velocity</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithAgingVelocity(int AgingVelocity)
{
this.AgingVelocity = AgingVelocity;
return this;
}
/// <summary>
/// Sets the velocity
/// </summary>
/// <param name="Velocity">Velocity</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithVelocity(double Velocity)
{
this.Velocity = Velocity;
return this;
}
/// <summary>
/// Sets whether the number of new particles should be generated randomly.
/// </summary>
/// <param name="randomly">True: number of particles is randomly generated, false: exact value is used</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithNumberOfNewParticlesIsRandomlyGenerated(bool randomly)
{
NumberOfNewParticlesRandomlyGenerated = randomly;
return this;
}
/// <summary>
/// Sets whether the particle lifetime should be generated randomly.
/// </summary>
/// <param name="randomly">True: random generation, false: exact value is used</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithLifetimeIsRandomlyGenerated(bool randomly)
{
LifetimeRandomlyGenerated = randomly;
return this;
}
/// <summary>
/// Sets whether the aging velocity should be generated randomly.
/// </summary>
/// <param name="randomly">True: random generation, false: exact value is used</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithAgingVelocityIsRandomlyGenerated(bool randomly)
{
AgingVelocityRandomlyGenerated = randomly;
return this;
}
/// <summary>
/// Sets whether the velocity should be generated randomly.
/// </summary>
/// <param name="randomly">True: random generation, false: exact value is used</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithVelocityIsRandomlyGenerated(bool randomly)
{
VelocityRandomlyGenerated = randomly;
return this;
}
/// <summary>
/// Sets whether the settings for the initial number of particles should be enabled or not.
/// </summary>
/// <param name="initialNumberOfParticlesEnabled">True: enabled, false: disabled</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithInitialNumberOfParticlesEnabled(bool initialNumberOfParticlesEnabled)
{
InitialNumberOfParticlesEnabled = initialNumberOfParticlesEnabled;
return this;
}
/// <summary>
/// Sets whether the settings for the new particles per frame should be enabled or not.
/// </summary>
/// <param name="newParticlesPerFrameEnabled">True: enabled, false: disabled</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithNewParticlesPerFrameEnabled(bool newParticlesPerFrameEnabled)
{
NewParticlesPerFrameEnabled = newParticlesPerFrameEnabled;
return this;
}
/// <summary>
/// Sets whether the settings for the liftime should be enabled or not.
/// </summary>
/// <param name="lifetimeEnabled">True: enabled, false: disabled</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithLifetimeEnabled(bool lifetimeEnabled)
{
LifetimeEnabled = lifetimeEnabled;
return this;
}
/// <summary>
/// Sets whether the settings for the aging velocity should be enabled or not.
/// </summary>
/// <param name="agingVelocityEnabled">True: enabled, false:disabled</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithAgingVelocityEnabled(bool agingVelocityEnabled)
{
AgingVelocityEnabled = agingVelocityEnabled;
return this;
}
/// <summary>
/// Sets whether the settings for the velocity should be enabled or not.
/// </summary>
/// <param name="velocityEnabled">True: enabled, false:disabled</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithVelocityEnabled(bool velocityEnabled)
{
VelocityEnabled = velocityEnabled;
return this;
}
/// <summary>
/// Sets the background colour that should be displayed in the rendering area.
/// </summary>
/// <param name="glControlBackgroundColor">Colour to be displayed</param>
/// <returns>The ParticleSettings instance</returns>
public ParticleSettings WithGlBackgroundColor(Color glControlBackgroundColor)
{
GlControlBackgroundColor = glControlBackgroundColor;
return this;
}
public int GetInitialNumberOfParticles()
{
return InitialNumberOfParticles;
}
public int GetNumberOfNewParticlesPerFrame()
{
return NewParticlesPerFrame;
}
public int GetLifetime()
{
return Lifetime;
}
public int GetAgingVelocity()
{
return AgingVelocity;
}
public double GetVelocity()
{
return Velocity;
}
public Color getGlControlBackgroundColor()
{
return GlControlBackgroundColor;
}
public bool IsNumberOfNewParticlesRandomlyGenerated()
{
return NumberOfNewParticlesRandomlyGenerated;
}
public bool IsLifetimeRandomlyGenerated()
{
return LifetimeRandomlyGenerated;
}
public bool IsAgingVelocityRandomlyGenerated()
{
return AgingVelocityRandomlyGenerated;
}
public bool IsVelocityRandomlyGenerated()
{
return VelocityRandomlyGenerated;
}
public bool IsInitialNumberOfParticlesEnabled()
{
return InitialNumberOfParticlesEnabled;
}
public bool IsNewParticlesPerFrameEnabled()
{
return NewParticlesPerFrameEnabled;
}
public bool IsLifetimeEnabled()
{
return LifetimeEnabled;
}
public bool IsAgingVelocityEnabled()
{
return AgingVelocityEnabled;
}
public bool IsVelocityEnabled()
{
return VelocityEnabled;
}
}
}