Releases: RareDevs/Rare
Releases · RareDevs/Rare
Garlic Crab (Hotfix 2)
What's Changed
- Add force option to import game
- Update french translation
Bug fixes
- Use app title if FolderName does not exist. (Fixes Fortnite Desktop shortcut creation)
- Fix crash, when launch helper exits
- Check if desktop icons are supported on platform
- Handle exception, when fetching non-asset games: (Fixes \t in app_names)
Note: Origin games won't be accessible on windows
Pull requests
- Fixes for the next release by @loathingKernel in #284
- ImageManager: Check if desktop icons are supported on current plaform by @loathingKernel in #287
- RareCore: Handle exception when fetching non-asset games by @loathingKernel in #290
Full Changelog: 1.10.1...1.10.2
Garlic Crab (Hotfix 1)
What's Changed
- Enable import button in game info
- Show free space in install dialog
Bug fixes
- Fix desktop shortcuts on Windows
- Fix import game, if import fails
- Update workflows and rename Windows msi file to contain version
Full Changelog: 1.10.0...1.10.1
Garlic Crab
What's new
General
- The launch time of the application has been improved. Cover images are now
loaded after Rare has been started. - Operations that require a long time to complete are now displayed at the
bottom of the window. At this moment those are verifying a game and moving
a game to another folder. - Discover if an Origin game has been installed instead of assuming it is.
- Use custom square images for desktop shortcuts based on the game's cover image.
Library
- The library design has been updated for both card and list layouts.
- Status information is now displayed on each game, such as
Running
,
Verification required
,Downloading
,Verifying
etc. - The progress of certain operations is shown on each game cover.
Downloads
- The downloads tab has been redesigned to fit the rest of the UI.
- Downloads can be prepared and put into a queue if there is another active
download. The queue can be re-ordered. - Downloads can now be "paused". Paused downloads are put at the front of
queue. "Pausing" a download doesn't start the next one automatically.
This is intentional. - Downloads in the queue will be prepared again before starting them, to
make sure they are up-to-date. - A queued download can be force-started with the
Download now
button,
replacing the active one. The active one goes at the end of the queue. - Download-less DLCs can now be updated. The handling is experimental.
If you encounter issues, feel free to report them.
Settings
- The per-game environment variables editor now also contains the globally
defined environment variables, allowing for quick access to the
configuration. Editing a globally defined environment variable will
make the re-definition per-game.
Cloud Saves
- Cloud Save handling has been updated. Now you can find the cloud save
synchronization page in the game settings. - The game launcher process will also offer to download saves when a game
is launched. It will also offer to upload them after the game exits.
Bug fixes
- Properly populate
.egstore
folder to properly detect what version of the
game is being imported. - Cleanup sockets when receiving
SIGINT
,SIGTERM
in launcher. - Check if mangohud is installed before enabling it, disable it if it has been
uninstalled. - Improve exception handling by showing a dialog, even when the exception happened
in a thread. - Improve desktop shortcut creation and handling.
Full Changelog: 1.9.5...1.10.0
More fixes for 1.10
Bugs fixed
- Environment variables: Show global variables in per game settings
- Set state to running, if game runs
- Add a loading widget to cloud sync
- update widget state on saves update
- Check if mangohud exists on enable
- Add signal handler to launch helper to catch TERM signal, which leaves a ghost server
Full Changelog: 1.9.91...1.9.92
Hotfix 1.9.91
This is a hotfix for the latest release to update release files
Full Changelog: 1.9.90...1.9.91
First Beta for 1.10
Changes
- Update design for library
- Sync saves in the launch helper
- Backend: introduce RareGame and RareCore to interact with legendary and automatic signal based ui updates
- ...
WARNING - Breaking changes
It will not be easy to go back to an older release.
What's Changed
- Fixed a bug that caused a UI crash on Mac-based systems. by @lanmaster53 in #267
- Redesign library tiles and use RareGame as a model for game information by @loathingKernel in #259
- RareCore: Detect if a game in saves is from another account. by @loathingKernel in #270
- Sync saves when game finished by @Dummerle in #271
New Contributors
- @lanmaster53 made their first contribution in #267
Full Changelog: 1.9.5...1.10.0-b.1
Magnolia Catnip 5
Bug Fixes
- Add a workaround for Fall Guys, which didn't start
- Fix "offline" text in account widget
- Update legendary to latest version
Announcements
You can use a new tool RareUpdater, which installs and updates Rare on windows by pressing one button. It is currently in beta, so I would be happy about feedback
New Contributors
- @AngryPenguinPL made their first contribution in #264
Full Changelog: 1.9.4...1.9.5
Magnolia Catnip 4
Bug fixes
- Fix Too high download speed
- Fix error on Python 3.11
What's Changed
- fix ValueError: 'mutable default X for field indirect_status is not a… by @ondrej-ivanko in #260
New Contributors
- @ondrej-ivanko made their first contribution in #260
Full Changelog: 1.9.3...1.9.4
Magnolia Catnip 3
Bug fixes
- Migrate to legendary 0.20.30: Fixes #257
- Fix offline mode
- Add some properties for better HiDPI support
- Move Overlay and Ubisoft settings to "Integrations"
What's Changed
- rare.desktop: fix categories by @SuperSamus in #256
- HiDPI and CSS by @loathingKernel in #255
New Contributors
- @SuperSamus made their first contribution in #256
Full Changelog: 1.9.2...1.9.3
Magnolia Catnip 2
Features
- Ukrainian language
Bug fixes
- Set game to not running, if it crashed
- Fix game launch with pip installation
- Show warning, when exiting Rare and an active download
- Some other small fixes
Full Changelog: 1.9.1...1.9.2