Skip to content

Releases: RareDevs/Rare

Garlic Crab (Hotfix 2)

26 May 21:39
875ba52
Compare
Choose a tag to compare

What's Changed

  • Add force option to import game
  • Update french translation

Bug fixes

  • Use app title if FolderName does not exist. (Fixes Fortnite Desktop shortcut creation)
  • Fix crash, when launch helper exits
  • Check if desktop icons are supported on platform
  • Handle exception, when fetching non-asset games: (Fixes \t in app_names)
    Note: Origin games won't be accessible on windows

Pull requests

Full Changelog: 1.10.1...1.10.2

Garlic Crab (Hotfix 1)

03 May 23:10
3d0ebf7
Compare
Choose a tag to compare

What's Changed

  • Enable import button in game info
  • Show free space in install dialog

Bug fixes

  • Fix desktop shortcuts on Windows
  • Fix import game, if import fails
  • Update workflows and rename Windows msi file to contain version

Full Changelog: 1.10.0...1.10.1

Garlic Crab

01 May 14:32
fb67c15
Compare
Choose a tag to compare

What's new

General

  • The launch time of the application has been improved. Cover images are now
    loaded after Rare has been started.
  • Operations that require a long time to complete are now displayed at the
    bottom of the window. At this moment those are verifying a game and moving
    a game to another folder.
  • Discover if an Origin game has been installed instead of assuming it is.
  • Use custom square images for desktop shortcuts based on the game's cover image.

Library

  • The library design has been updated for both card and list layouts.
  • Status information is now displayed on each game, such as Running,
    Verification required, Downloading, Verifying etc.
  • The progress of certain operations is shown on each game cover.

Downloads

  • The downloads tab has been redesigned to fit the rest of the UI.
  • Downloads can be prepared and put into a queue if there is another active
    download. The queue can be re-ordered.
  • Downloads can now be "paused". Paused downloads are put at the front of
    queue. "Pausing" a download doesn't start the next one automatically.
    This is intentional.
  • Downloads in the queue will be prepared again before starting them, to
    make sure they are up-to-date.
  • A queued download can be force-started with the Download now button,
    replacing the active one. The active one goes at the end of the queue.
  • Download-less DLCs can now be updated. The handling is experimental.
    If you encounter issues, feel free to report them.

Settings

  • The per-game environment variables editor now also contains the globally
    defined environment variables, allowing for quick access to the
    configuration. Editing a globally defined environment variable will
    make the re-definition per-game.

Cloud Saves

  • Cloud Save handling has been updated. Now you can find the cloud save
    synchronization page in the game settings.
  • The game launcher process will also offer to download saves when a game
    is launched. It will also offer to upload them after the game exits.

Bug fixes

  • Properly populate .egstore folder to properly detect what version of the
    game is being imported.
  • Cleanup sockets when receiving SIGINT, SIGTERM in launcher.
  • Check if mangohud is installed before enabling it, disable it if it has been
    uninstalled.
  • Improve exception handling by showing a dialog, even when the exception happened
    in a thread.
  • Improve desktop shortcut creation and handling.

Full Changelog: 1.9.5...1.10.0

More fixes for 1.10

07 Apr 23:16
Compare
Choose a tag to compare
More fixes for 1.10 Pre-release
Pre-release

Bugs fixed

  • Environment variables: Show global variables in per game settings
  • Set state to running, if game runs
  • Add a loading widget to cloud sync
  • update widget state on saves update
  • Check if mangohud exists on enable
  • Add signal handler to launch helper to catch TERM signal, which leaves a ghost server

Full Changelog: 1.9.91...1.9.92

Hotfix 1.9.91

30 Mar 22:18
574e491
Compare
Choose a tag to compare
Hotfix 1.9.91 Pre-release
Pre-release

This is a hotfix for the latest release to update release files

Full Changelog: 1.9.90...1.9.91

First Beta for 1.10

19 Mar 21:29
8a0d2b8
Compare
Choose a tag to compare
First Beta for 1.10 Pre-release
Pre-release

Changes

  • Update design for library
  • Sync saves in the launch helper
  • Backend: introduce RareGame and RareCore to interact with legendary and automatic signal based ui updates
  • ...

WARNING - Breaking changes

It will not be easy to go back to an older release.

What's Changed

New Contributors

Full Changelog: 1.9.5...1.10.0-b.1

Magnolia Catnip 5

22 Jan 20:27
f210d7d
Compare
Choose a tag to compare

Bug Fixes

  • Add a workaround for Fall Guys, which didn't start
  • Fix "offline" text in account widget
  • Update legendary to latest version

Announcements

You can use a new tool RareUpdater, which installs and updates Rare on windows by pressing one button. It is currently in beta, so I would be happy about feedback

New Contributors

Full Changelog: 1.9.4...1.9.5

Magnolia Catnip 4

08 Dec 20:37
16775fb
Compare
Choose a tag to compare

Bug fixes

  • Fix Too high download speed
  • Fix error on Python 3.11

What's Changed

  • fix ValueError: 'mutable default X for field indirect_status is not a… by @ondrej-ivanko in #260

New Contributors

Full Changelog: 1.9.3...1.9.4

Magnolia Catnip 3

04 Nov 21:16
7f002b9
Compare
Choose a tag to compare

Bug fixes

  • Migrate to legendary 0.20.30: Fixes #257
  • Fix offline mode
  • Add some properties for better HiDPI support
  • Move Overlay and Ubisoft settings to "Integrations"

What's Changed

New Contributors

Full Changelog: 1.9.2...1.9.3

Magnolia Catnip 2

23 Oct 21:07
59f134f
Compare
Choose a tag to compare

Features

  • Ukrainian language

Bug fixes

  • Set game to not running, if it crashed
  • Fix game launch with pip installation
  • Show warning, when exiting Rare and an active download
  • Some other small fixes

Full Changelog: 1.9.1...1.9.2