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Even on a test world with no other mods running but Core and Mad Skills, the mod is inconsistent at best when setting the Daily XP limit to anything greater than or equal to the default (4,000). Setting the limit to 2,000 and the multiplier to 50% worked, but even after restarting the game and letting a new in-game day start between each test, setting the limit to 4,000 and 5,000 did not trigger the desired multiplier.
Actually, an addendum: the game's default daily xp limit seems to always be kicking in when you hit it. I just ran one last test with the xp limit set at 3,000 and the multiplier at 50%. Once the pawn hit 3,000 xp, his multiplier was set to 50% with the tool tip reading that he had achieved xxxx/3,000 xp. So far, so good - everything is working as intended. However, once the pawn earned more than 4,000 xp, the tool tip read that the pawn had achieved xxxx/4,000 xp and was only receiving 20% xp.
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