/
game_over.ex
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/
game_over.ex
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defmodule Islands.Vue.ClientWeb.GameChannel.GameOver do
import Islands.Vue.ClientWeb.GameChannel.Event
alias Islands.{Board, Engine, Tally}
alias Islands.Vue.Client.Player
alias Islands.Vue.ClientWeb.GameChannel.GameEnder
alias Phoenix.Socket
require Logger
@spec handle_info(Socket.t()) :: {:noreply, Socket.t()}
def handle_info(
%Socket{
assigns: %{
player: %Player{
game_name: game_name,
player_name: player_name,
player_id: player_id
}
}
} = socket
) do
case Engine.tally(game_name, player_id) do
%Tally{} = tally ->
push(:game_state, socket, {tally.game_state})
push(:new_game, socket, {player_name})
push(:board_score, socket, tally.board_score)
push(:island_hits, socket, Board.hit_cells(tally.board))
case tally.request do
{:guess_coord, _player_id, row, col} ->
{:hit, island_type, :win} = tally.response
push(:opponent_hit, socket, {row, col, island_type})
push(:you_lost, socket, {player_name})
{:stop, _player_id} ->
push(:opponent_stopped, socket, {player_name})
end
GameEnder.end_game(game_name)
_error ->
broadcast!(:game_not_found, socket, {game_name})
end
{:noreply, socket}
end
end