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Installation Guidance
Step 1 - Copy and paste MOLPay.cs into the Assets\ folder of your Unity project.
Step 2 - Copy and paste third party library MiniJSON.cs (can be separately downloaded at https://gist.github.com/darktable/1411710#file-minijson-cs) into the Assets\ folder of your Unity project.
Step 3 - Copy and paste molpay-mobile-xdk-www folder (can be separately downloaded at https://github.com/RazerMS/rms-mobile-xdk-www) into the Assets\StreamingAssets\ folder of your Unity project.
Step 4 - Copy and paste custom.css into the Assets\StreamingAssets\ folder of your Unity project.
Step 5 - Copy and paste PhotoManager.h and PhotoManager.m into the Assets\Plugins\iOS\ folder of your Unity project. (Create one if the directory does not exist)
Step 6 - In Build Settings, click on Android and click Player Settings..., in the Configuration section, look for Write Permission and choose "External (SDCard)".
Step 7 - Open Info.plist in XCode (for iOS only) and add this key value pair of type String "NSPhotoLibraryUsageDescription" : "Payment images".
Step 8 - Open Info.plist in XCode (for iOS only) and add this key value pair of type String "NSPhotoLibraryAddUsageDescription" : "Payment images".
Step 9 - Purchase plugin UniWebView from http://uniwebview.onevcat.com/. After purchasing you should be able to download a Unity package file (e.g. uniwebview_2_7_1.unitypackage). Double click on the file to import it into your unity project.
Step 10 - Open Cross Platform Native Plugins - Lite Version in Unity Asset Store. You can open it from https://www.assetstore.unity3d.com/en/#!/content/37272 by clicking the "Open in Unity" button. After that import it into your unity project.
Step 11 - In Unity Editor, navigate to Assets\Plugins\Android, check the folders like common_lib, google-play-services_lib, native_plugins_lib, support_lib, voxelbusters_utility_lib, look in Inspector (e.g. common_lib Import Settings), turn off checkbox "Any platform" and turn on checkbox "Android" instead.
Step 12 - Add the result callback function.
public void MolpayCallback (string transactionResult)
{
Debug.Log("MolpayCallback transactionResult = " + transactionResult);
}
{"status_code":"11","amount":"1.01","chksum":"34a9ec11a5b79f31a15176ffbcac76cd","pInstruction":0,"msgType":"C6","paydate":1459240430,"order_id":"3q3rux7dj","err_desc":"","channel":"Credit","app_code":"439187","txn_ID":"6936766"}
Parameter and meaning:
"status_code" - "00" for Success, "11" for Failed, "22" for *Pending.
(*Pending status only applicable to cash channels only)
"amount" - The transaction amount
"paydate" - The transaction date
"order_id" - The transaction order id
"channel" - The transaction channel description
"txn_ID" - The transaction id generated by Razer Merchant Services
- Notes: You may ignore other parameters and values not stated above
{"Error":"Communication Error"}
Parameter and meaning:
"Communication Error" - Error starting a payment process due to several possible reasons, please contact Razer Merchant Services support should the error persists.
- Internet not available.
- API credentials (username, password, merchant id, verify key).
- Razer Merchant Services server offline.
using MOLPayXDK;
MOLPay molpay = new MOLPay();
Dictionary<String, object> paymentDetails = new Dictionary<String, object>();
// Optional, REQUIRED when use online Sandbox environment and account credentials.
paymentDetails.Add(MOLPay.mp_dev_mode, false);
// Mandatory String. Values obtained from MOLPay
paymentDetails.Add(MOLPay.mp_username, "");
paymentDetails.Add(MOLPay.mp_password, "");
paymentDetails.Add(MOLPay.mp_merchant_ID, "");
paymentDetails.Add(MOLPay.mp_app_name, "");
paymentDetails.Add(MOLPay.mp_verification_key, "");
// Mandatory String. Payment values
paymentDetails.Add(MOLPay.mp_amount, ""); // Minimum 1.01
paymentDetails.Add(MOLPay.mp_order_ID, "");
paymentDetails.Add(MOLPay.mp_currency, "");
paymentDetails.Add(MOLPay.mp_country, "");
// Optional, but required payment values. User input will be required when values not passed.
paymentDetails.Add(MOLPay.mp_channel, "");` // Use 'multi' for all available channels option. For individual channel seletion, please refer to https://github.com/RazerMS/rms-mobile-xdk-examples/blob/master/channel_list.tsv.
paymentDetails.Add(MOLPay.mp_bill_description, "");
paymentDetails.Add(MOLPay.mp_bill_name, "");
paymentDetails.Add(MOLPay.mp_bill_email, "");
paymentDetails.Add(MOLPay.mp_bill_mobile, "");
// Optional, allow channel selection.
paymentDetails.Add(MOLPay.mp_channel_editing, false);
// Optional, allow billing information editing.
paymentDetails.Add(MOLPay.mp_editing_enabled, false);
// Optional for Escrow
paymentDetails.Add(MOLPay.mp_is_escrow, ""); // Optional for Escrow, put "1" to enable escrow
// Optional, for credit card BIN restrictions and campaigns.
String[] binlock = new String[] { "", "" };
paymentDetails.Add(MOLPay.mp_bin_lock, binlock);
// Optional, for mp_bin_lock alert error. <br>
paymentDetails.Add(MOLPay.mp_bin_lock_err_msg, "");
// WARNING! FOR TRANSACTION QUERY USE ONLY, DO NOT USE THIS ON PAYMENT PROCESS.
// Optional, provide a valid cash channel transaction id here will display a payment instruction screen. Required if mp_request_type is 'Receipt'.
paymentDetails.Add(MOLPay.mp_transaction_id, "");
// Optional, use 'Receipt' for Cash channels, and 'Status' for transaction status query.
paymentDetails.Add(MOLPay.mp_request_type, "");
// Optional, use this to customize the UI theme for the payment info screen, the original XDK custom.css file can be obtained at https://github.com/RazerMS/rms-mobile-xdk-examples/blob/master/custom.css.
#if UNITY_IO
paymentDetails.Add(MOLPay.mp_custom_css_url, Application.streamingAssetsPath + "/custom.css");
#elif UNITY_ANDROID
paymentDetails.Add(MOLPay.mp_custom_css_url, "file:///android_asset/custom.css");
#endif
// Optional, set the token id to nominate a preferred token as the default selection, set "new" to allow new card only.
paymentDetails.Add(MOLPay.mp_preferred_token, "");
// Optional, credit card transaction type, set "AUTH" to authorize the transaction.
paymentDetails.Add(MOLPay.mp_tcctype, "");
// Optional, required valid credit card channel, set true to process this transaction through the recurring api, please refer the MOLPay Recurring API pdf
paymentDetails.Add(MOLPay.mp_is_recurring, false);
// Optional, show nominated channels.
String[] allowedChannels = new String[] { "", "" };
paymentDetails.Add(MOLPay.mp_allowed_channels, allowedChannels);
// Optional, simulate offline payment, set boolean value to enable.
paymentDetails.Add(MOLPay.mp_sandbox_mode, false);
// Optional, required a valid mp_channel value, this will skip the payment info page and go direct to the payment screen.
paymentDetails.Add(MOLPay.mp_express_mode, false);
// Optional, extended email format validation based on W3C standards.
paymentDetails.Add(MOLPay.mp_advanced_email_validation_enabled, false);
// Optional, extended phone format validation based on Google i18n standards.
paymentDetails.Add(MOLPay.mp_advanced_phone_validation_enabled, false);
// Optional, explicitly force disable user input.
paymentDetails.Add(MOLPay.mp_bill_name_edit_disabled, true);
paymentDetails.Add(MOLPay.mp_bill_email_edit_disabled, true);
paymentDetails.Add(MOLPay.mp_bill_mobile_edit_disabled, true);
paymentDetails.Add(MOLPay.mp_bill_description_edit_disabled, true);
// Optional, EN, MS, VI, TH, FIL, MY, KM, ID, ZH.
paymentDetails.Add(MOLPay.mp_language, "EN");
// Optional, Cash channel payment request expiration duration in hour.
//paymentDetails.Add(MOLPay.mp_cash_waittime, "48");
// Optional, allow non-3ds on some credit card channels.
//paymentDetails.Add(MOLPay.mp_non_3DS, false);
// Optional, disable card list option.
paymentDetails.Add(MOLPay.mp_card_list_disabled, false);
// Optional for channels restriction, this option has less priority than mp_allowed_channels.
String disabledChannels[] = {"credit"};
paymentDetails.Add(MOLPay.mp_disabled_channels, disabledChannels);
molpay.StartMolpay(paymentDetails, MolpayCallback);
molpay.CloseMolpay();
- Notes: The close event will also return a final result.
This is how the cash channels work on XDK:
-
The user initiate a cash payment, upon completed, the XDK will pause at the “Payment instruction” screen, the results would return a pending status.
-
The user can then click on “Close” to exit the Razer Merchant Services XDK aka the payment screen.
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When later in time, the user would arrive at say 7-Eleven to make the payment, the host app then can call the XDK again to display the “Payment Instruction” again, then it has to pass in all the payment details like it will for the standard payment process, only this time, the host app will have to also pass in an extra value in the payment details, it’s the “mp_transaction_id”, the value has to be the same transaction returned in the results from the XDK earlier during the completion of the transaction. If the transaction id provided is accurate, the XDK will instead show the “Payment Instruction" in place of the standard payment screen.
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After the user done the paying at the 7-Eleven counter, they can close and exit Razer Merchant Services XDK by clicking the “Close” button again.
All XDK come with a built-in checksum validator to validate all incoming checksums and return the validation result through the "mp_secured_verified" parameter. However, this mechanism will fail and always return false if merchants are implementing the private secret key (which the latter is highly recommended and prefereable.) If you would choose to implement the private secret key, you may ignore the "mp_secured_verified" and send the checksum back to your server for validation.
chksum = MD5(mp_merchant_ID + results.msgType + results.txn_ID + results.amount + results.status_code + merchant_private_secret_key)