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Mobile.rst

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Mobile

Properties

  • Mobile.Backpack Item Get the Item representing the backpack of a Mobile. Return null if it doesn't have one.
  • Mobile.Body Int32 Represents the type of Mobile, usually unique for the Mobile image. ( Alias: Mobile.MobileID )
  • Mobile.Color Int32 Color of the mobile.
* Mobile.Contains List[Item]

Returns the list of items present in the Paperdoll (or equivalent) of the Mobile.

Might not match the items found using via Layer.

  • Mobile.Deleted Boolean
  • Mobile.Direction String Returns the direction of the Mobile.
  • Mobile.Female Boolean The Mobile is a female.
  • Mobile.Flying Boolean The mobile is Flying ( Gragoyle )
  • Mobile.Hits Int32 The current hit point of a Mobile. To be read as propotion over Mobile.HitsMax.
  • Mobile.HitsMax Int32 Maximum hitpoint of a Mobile.
  • Mobile.Hue Int32
  • Mobile.InParty Boolean True: if the Mobile is in your party. - False: otherwise.
* Mobile.IsGhost Boolean

If is a Ghost

Match any MobileID in the list:

402, 403, 607, 608, 694, 695, 970

* Mobile.IsHuman Boolean

Check is the Mobile has a human body.

Match any MobileID in the list:

183, 184, 185, 186, 400, 401, 402, 403, 605, 606, 607, 608, 666, 667, 694, 744, 745, 747, 748, 750, 751, 970, 695

* Mobile.Mana Int32

The current mana of a Mobile. To be read as propotion over Mobile.ManaMax.

* Mobile.ManaMax Int32

Maximum mana of a Mobile.

* Mobile.Map Int32

Current map or facet.

* Mobile.MobileID Int32

Represents the type of Mobile, usually unique for the Mobile image. ( Alias: Mobile.Body )

* Mobile.Mount Item

Returns the Item assigned to the "Mount" Layer.

* Mobile.Name String

Name of the Mobile.

* Mobile.Notoriety Int32

Get the notoriety of the Mobile.

Notorieties:

1: blue, innocent 2: green, friend 3: gray, neutral 4: gray, criminal 5: orange, enemy 6: red, hostile 6: yellow, invulnerable

* Mobile.Paralized Boolean

The mobile is Paralized.

* Mobile.Poisoned Boolean

The mobile is Poisoned.

  • Mobile.Position Point3D
  • Mobile.Properties List[Property] Get all properties of a Mobile as list of lines of the tooltip.
  • Mobile.PropsUpdated Boolean True: Mobile.Propertires are updated - False: otherwise.
  • Mobile.Quiver Item Get the Item representing the quiver of a Mobile. Return null if it doesn't have one.
  • Mobile.Serial Int32
  • Mobile.Stam Int32 The current stamina of a Mobile. To be read as propotion over Mobile.StamMax.
  • Mobile.StamMax Int32 Maximum stamina of a Mobile.
  • Mobile.Visible Boolean True: The Mobile is visible - Flase: The mobile is hidden.
  • Mobile.WarMode Boolean Mobile is in War mode.
  • Mobile.YellowHits Boolean The mobile healthbar is not blue, but yellow.

Methods

  • other_mobile: Mobile The other mobile.

Returns the distance between the current Mobile and another one.

  • layer: String Layers:

    Layername RightHand LeftHand Shoes Pants Shirt Head Gloves Ring Neck Waist InnerTorso Bracelet MiddleTorso Earrings Arms Cloak OuterTorso OuterLegs InnerLegs

Returns the Item associated with a Mobile Layer.