- Mobile.Backpack
Item
Get the Item representing the backpack of a Mobile. Return null if it doesn't have one. - Mobile.Body
Int32
Represents the type of Mobile, usually unique for the Mobile image. ( Alias: Mobile.MobileID ) - Mobile.Color
Int32
Color of the mobile.
- * Mobile.Contains
List[Item]
Returns the list of items present in the Paperdoll (or equivalent) of the Mobile.
Might not match the items found using via Layer.
- Mobile.Deleted
Boolean
- Mobile.Direction
String
Returns the direction of the Mobile. - Mobile.Female
Boolean
The Mobile is a female. - Mobile.Flying
Boolean
The mobile is Flying ( Gragoyle ) - Mobile.Hits
Int32
The current hit point of a Mobile. To be read as propotion over Mobile.HitsMax. - Mobile.HitsMax
Int32
Maximum hitpoint of a Mobile. - Mobile.Hue
Int32
- Mobile.InParty
Boolean
True: if the Mobile is in your party. - False: otherwise.
- * Mobile.IsGhost
Boolean
If is a Ghost
- Match any MobileID in the list:
402, 403, 607, 608, 694, 695, 970
- * Mobile.IsHuman
Boolean
Check is the Mobile has a human body.
- Match any MobileID in the list:
183, 184, 185, 186, 400, 401, 402, 403, 605, 606, 607, 608, 666, 667, 694, 744, 745, 747, 748, 750, 751, 970, 695
- * Mobile.Mana
Int32
The current mana of a Mobile. To be read as propotion over Mobile.ManaMax.
- * Mobile.ManaMax
Int32
Maximum mana of a Mobile.
- * Mobile.Map
Int32
Current map or facet.
- * Mobile.MobileID
Int32
Represents the type of Mobile, usually unique for the Mobile image. ( Alias: Mobile.Body )
- * Mobile.Mount
Item
Returns the Item assigned to the "Mount" Layer.
- * Mobile.Name
String
Name of the Mobile.
- * Mobile.Notoriety
Int32
Get the notoriety of the Mobile.
- Notorieties:
1: blue, innocent 2: green, friend 3: gray, neutral 4: gray, criminal 5: orange, enemy 6: red, hostile 6: yellow, invulnerable
- * Mobile.Paralized
Boolean
The mobile is Paralized.
- * Mobile.Poisoned
Boolean
The mobile is Poisoned.
- Mobile.Position
Point3D
- Mobile.Properties
List[Property]
Get all properties of a Mobile as list of lines of the tooltip. - Mobile.PropsUpdated
Boolean
True: Mobile.Propertires are updated - False: otherwise. - Mobile.Quiver
Item
Get the Item representing the quiver of a Mobile. Return null if it doesn't have one. - Mobile.Serial
Int32
- Mobile.Stam
Int32
The current stamina of a Mobile. To be read as propotion over Mobile.StamMax. - Mobile.StamMax
Int32
Maximum stamina of a Mobile. - Mobile.Visible
Boolean
True: The Mobile is visible - Flase: The mobile is hidden. - Mobile.WarMode
Boolean
Mobile is in War mode. - Mobile.YellowHits
Boolean
The mobile healthbar is not blue, but yellow.
- other_mobile:
Mobile
The other mobile.
Returns the distance between the current Mobile and another one.
- layer:
String
Layers: Layername RightHand LeftHand Shoes Pants Shirt Head Gloves Ring Neck Waist InnerTorso Bracelet MiddleTorso Earrings Arms Cloak OuterTorso OuterLegs InnerLegs
- layer:
Returns the Item associated with a Mobile Layer.