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Progress propagation #58

@mjbeauregard

Description

@mjbeauregard

I am having problems getting progress events to propagate up the chain of tasks.

I have a lower level String task that will generate progress. Then, upon success I want to convert that String value to in Int if possible or an error otherwise. I expect progress handlers on both tasks to be called whenever progress changes on the lower level task. Is this a valid expectation?

To be clear, consider the following test (using Nimble) that always fails where indicated below:

class ProgressTest: QuickSpec {
    override func spec() {
        var stringTask: Task<Float, String, NSError>!
        var stringTaskProgressHandler: (Float ->Void)?
        var stringTaskProgressValue: Float?

        var intTask: Task<Float, Int, NSError>!
        var intTaskProgressValue: Float?

        beforeEach {
            stringTask = Task<Float, String, NSError> { progress, fulfill, reject, configure in
                stringTaskProgressHandler = progress
            }.progress { oldValue, newValue in
                stringTaskProgressValue = newValue
            }

            intTask = stringTask.success { stringValue -> Task<Float, Int, NSError> in
                if let intValue = Int(stringValue) {
                    return Task(value: intValue)
                } else {
                    return Task(error: NSError(domain: "test", code: 123, userInfo: nil))
                }
            }.progress { oldValue, newValue in
                intTaskProgressValue = newValue
            }
        }

        describe("when string task has progress") {
            beforeEach {
                stringTaskProgressHandler?(0.5)
            }

            it("string task progress should fire") {
                expect(stringTaskProgressValue).toEventually(equal(0.5))
            }
            it("should propagate progress to intTask") {
                // ************ This test fails! ************
                expect(intTaskProgressValue).toEventually(equal(0.5))
            }
        }
    }
}

Thoughts?

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