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Release notes v1.3.1 #710

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joskuijpers opened this issue Dec 15, 2017 · 2 comments
Closed

Release notes v1.3.1 #710

joskuijpers opened this issue Dec 15, 2017 · 2 comments
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@joskuijpers
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joskuijpers commented Dec 15, 2017

Fixes

  • Unit change of temperature now updates calendar correctly.
  • Weekday of the forecast now aligns with the finances page.
  • When having no animals, the health is not influenced anymore.
  • Repair is now always possible even for old, used vehicles.
  • Skipping night now takes less long to finish when going through a transition.
  • Calendar was inconsistent after reloading the game.
  • Compaction of chaff is still possible after driving in snow now.
  • Text color of germination temperature is now correct even with mouse-over.
  • Some equipment got very large upkeep costs.
  • Days until repair was not correct in the vehicle ingame screen after changing season length.
  • Tedder will turn grass to hay in wet crop conditions if crop moisture is turned off

Improvements

  • No overtime pay in weekends.
  • You can now spread manure when soil is frozen.
  • Improved reliability of Skip Night.
  • Improved texts and information.
  • [Console] Show weather forecast when starting a new game.
  • Repair cost is capped at 10% of original price.
  • Vehicle GUI shows daily tax for vehicles and tax + repair for other equipment.
  • Vehicle upkeep in the game menu is now only red when maintenance is required.
  • Growth now allows more complex GEO mods.
  • No maintenance costs for equipment that has no dailyUpkeep.

Note: any changes we make for console do not necessarily ever make it to the console. That is up to Giants. Nag them at support@giants-software.com

@joskuijpers joskuijpers added this to the v1.3.1 milestone Dec 15, 2017
@joskuijpers joskuijpers self-assigned this Dec 15, 2017
@joskuijpers
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joskuijpers commented Jan 8, 2018

Console

Fixes

  • Fix MP login and client settings
  • Fix MP on consoles after reloading a Seasons game
  • Disable snow when unloading Seasons, in order to allow loading a Seasons game without Seasons
  • Fix removal of the Help menu when unloading
  • Fix possible MP sync issues (only showed up with a dedi)
  • Correctly load snow effects after reloading game

Improvements

  • Only reduce straw and hay heaps when it rains to be in line with the rest of the system

@joskuijpers
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joskuijpers commented Jan 17, 2018

Issues fixed or not fixed for console:

Console only

These issues are not in the PC version of 1.3.

  • [severe] SkipNight might get stuck
    • [workaround] Reload from latest save and hope that it works then (might not)
    • [1.3.1] Did a small fix for certain GEOs and problems, but not all. Also accounted for longer running background jobs.

  • [major] Can't login with MP and games might be out of sync. Game may not load and be stuck.
    • If stuck, restart game
    • [problem] Seasons code not reset properly, breaking Seasons when already having closed another savegame.
    • [workaround] Restart your console (all of the players) and then directly open the MP game
    • [1.3.1] Fixed

  • [major] When loading a Seasons savegame with snow, but with Seasons disabled, snow is all over the place in black. Or when loading Seasons, then reloading that game: no unload animations and no fill textures
    • [problem] Not properly unloaded and reloaded the snow textures and filltype. Causes games to break when not loading with seasons.
    • [workaround] Restart console
    • [1.3.1] Fixed

  • [minor] When loading a game after Seasons was loaded once, help menu still contains Seasons menu, or contains multiple Seasons menus.
    • [problem] Help menus were not unloaded properly. They are in the GUI system which does not reload when closing a savegame.
    • [workaround] Restart console
    • [1.3.1] Fixed

  • [minor / confusion] Straw and hay also rots at transition change
    • [problem] Change to gameplay did not make it to the console in time, only on PC
    • [workaround] None
    • [1.3.1] Fixed

Console and PC

  • [severe] Problem in growth breaks some growth patterns and GEO mods
    • [workaround] None
    • [1.3.1] Update to the growth system fixes and improves the growth system allowing for more GEO mods.

  • [minor] Bunker silo can't compact when there is snow or after snow has gone
    • [workaround] save and restart
    • [1.3.1] fixed

  • When changing the temperature unit, the calendar does not update.
    • [workaround] Restart console
    • [1.3.1] Fixed

  • Finance page weekdays do not align with Seasons weekdays
    • [workaround] Never start a Seasons game on an existing savegame
    • [1.3.1] Fixed

  • When having no animals and not buying animals the first day of a game, animal health is terrible once buying them.
    • [problem] When having 0 animals, still updated the average health with productivity (which is 0), lowering the (invisible) average health every day until it reaches rock bottom. Causes major issues with game balance and profitability.
    • [workaround] Once buying animal of type X for the first time, buy 1, then sell that 1. Then buy however many you want.
    • [1.3.1] Fixed

  • Old vehicles can't be repaired
    • [problem] We assumed vehicles with repair cost > 1.5 times the current sell price are BER (totaled) and nobody would want to repair them, so we enforce selling only. This was a mistake.
    • [workaround] None, but you can repair more often
    • [1.3.1] Fixed by requiring repairing before selling, always. (Unless sold directly in garage UI)

  • Multi materials nodes did not change it's visual season state
    • [problem] The clone node for preventing garbage collect did not hold the required amount of materials per node.
    • [workaround] None.
    • [1.3.1] Fixed by introducing clone nodes per material.

Improvements

See description of this issue, above.

@joskuijpers joskuijpers removed their assignment Jan 17, 2018
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