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MIDIInput.cs
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MIDIInput.cs
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//MIT License
//
//Copyright (c) 2020 Pixel Precision LLC
//
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//
//The above copyright notice and this permission notice shall be included in all
//copies or substantial portions of the Software.
//
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
//SOFTWARE.
// <summary>
// A class to wrap the representation of a MIDI Input device.
//
// An implementation should be defined for each platform supported.
// </summary>
public interface MIDIInput
{
/// <summary>
/// Test if another MIDIInput object represents the same MIDI input device.
/// </summary>
/// <param name="input">The other MIDI input device to compare against.</param>
/// <returns>True if the parameter and invoking object represent the same device.</returns>
bool Equivalent(MIDIInput input);
/// <summary>
/// Activates the MIDI device. This should not be called directly, use
/// the MIDIMgr to activate the device for proper statekeeping.
/// </summary>
/// <returns></returns>
bool Activate();
/// <summary>
/// Deactivates the MIDI device. This should not be called directly, use
/// the MIDIMgr to deactivate the device for proper statekeeping.
/// </summary>
/// <returns></returns>
bool Deactivate();
/// <summary>
/// Name of the MIDI device.
/// </summary>
/// <returns></returns>
string DeviceName();
/// <summary>
/// Description of the MIDI device. May be empty.
/// </summary>
/// <returns></returns>
string Description();
}