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Optimize game startup by delaying constructor or calculation of some …
…expensive things (#190) Turns out these kinds of things were (relatively) expensive to do at startup: - Construct the vertexes for DefaultGraphicsBlit; this is now done on first blit instead - Obtain the GC metrics for the performance visualiser; this is now done in a background task - Calculating mappings for the AOT network message serialization; this is now done on first use instead
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