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I have searched the issue tracker to check if the issue has already been reported.
My issue happened while using mods.
What happened?
Ingame Exosuit husk infection resistance doesn't seem to match up to what it's actually set as. <damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor"/>
Reproduction steps
No response
Bug prevalence
Happens every time I play
Version
0.20.15.0
-
No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
No response
The text was updated successfully, but these errors were encountered:
This is accurate. Iirc bleed and husk resistance is always a -50% strength reduction multiplied with a x% chance of completely avoiding it, due to the nature of these afflictions.
This is correct. 50% chance of getting the affliction with a reduction of 50% adds up to an overall reduction of 75%.
I agree this is a bit unintuitive/misleading though; we have an existing ticket about changing how these probability-based resistances are displayed: #10323
Disclaimers
What happened?
Ingame Exosuit husk infection resistance doesn't seem to match up to what it's actually set as.
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor"/>
Reproduction steps
No response
Bug prevalence
Happens every time I play
Version
0.20.15.0
-
No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
No response
The text was updated successfully, but these errors were encountered: