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Exosuit has incorrect huskinfection resistance #10722

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HawkinsThe71st opened this issue Dec 15, 2022 · 2 comments
Closed
1 of 2 tasks

Exosuit has incorrect huskinfection resistance #10722

HawkinsThe71st opened this issue Dec 15, 2022 · 2 comments
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@HawkinsThe71st
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Disclaimers

  • I have searched the issue tracker to check if the issue has already been reported.
  • My issue happened while using mods.

What happened?

Ingame Exosuit husk infection resistance doesn't seem to match up to what it's actually set as.
image
<damagemodifier armorsector="0.0,360.0" afflictionidentifiers="huskinfection" damagemultiplier="0.5" probabilitymultiplier="0.5" damagesound="LimbArmor"/>

Reproduction steps

No response

Bug prevalence

Happens every time I play

Version

0.20.15.0

-

No response

Which operating system did you encounter this bug on?

Windows

Relevant error messages and crash reports

No response

@soledad630
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This is accurate. Iirc bleed and husk resistance is always a -50% strength reduction multiplied with a x% chance of completely avoiding it, due to the nature of these afflictions.

@Regalis11
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Regalis11 commented Dec 15, 2022

This is correct. 50% chance of getting the affliction with a reduction of 50% adds up to an overall reduction of 75%.

I agree this is a bit unintuitive/misleading though; we have an existing ticket about changing how these probability-based resistances are displayed: #10323

@Regalis11 Regalis11 closed this as not planned Won't fix, can't repro, duplicate, stale Dec 15, 2022
@Regalis11 Regalis11 added wontfix Duplicate This issue or pull request already exists and removed wontfix labels Dec 15, 2022
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