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Description
I walked to a mission giver and pressed E to talk to them and then E again to get the mission and my game crashed
Steps To Reproduce
Start singleplayer game
Walk to mission giver
Press E to interact with mission giver
Press E to accpet mission
Crash
Version
0.18.1.0
Branch: level-progression
Additional information
Barotrauma Client crash report (generated on 18.5.2022 16.24.58)
Barotrauma seems to have crashed. Sorry for the inconvenience!
919E1EB2568C583F384E744CEF889A66
Game version 0.18.1.0 (ReleaseWindows, branch feature/level-progression, revision 5f218bcc1e)
Graphics mode: 2560x1440 (BorderlessWindowed)
VSync OFF
Language: English
Selected content packages: Vanilla, Vengeance Mk. III, Vengeance Mk. III no wall, Vengeance Mk. III stripped, Vengeance Mk. III limited stor, Vengeance Mk. III no shuttle, Vengeance Mk. III no display, Vengeance Mk. III no text, Vengeance Mk. III no display 2, Vengeance Mk. III 2
Level seed: Salthole
Loaded submarine: Humpback (3734029703A670308A10AC580167CCD8)
Selected screen: Barotrauma.GameScreen
SteamManager initialized
System info:
Operating system: Microsoft Windows NT 10.0.19044.0 64 bit
GPU name: NVIDIA GeForce GTX 980 Ti
Display mode: {Width:2560 Height:1440 Format:Color AspectRatio:1,7777778}
GPU status: Normal
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Single <InstantiateMission>g__GetConnectionWeight|123_2(Barotrauma.Location, Barotrauma.LocationConnection)
Stack trace:
at Barotrauma.Location.<InstantiateMission>g__GetConnectionWeight|123_2(Location location, LocationConnection c) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Map\Location.cs:line 783
at Barotrauma.Location.<>c__DisplayClass123_0.<InstantiateMission>b__1(LocationConnection c) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Map\Location.cs:line 771
at System.Linq.Enumerable.WhereSelectListIterator`2.ToList()
at Barotrauma.Location.InstantiateMission(MissionPrefab prefab, LocationConnection& connection) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Map\Location.cs:line 769
at Barotrauma.Location.UnlockMissionByTag(Identifier tag) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Map\Location.cs:line 734
at Barotrauma.MissionAction.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Events\EventActions\MissionAction.cs:line 79
at Barotrauma.ScriptedEvent.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Events\ScriptedEvent.cs:line 215
at Barotrauma.EventManager.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Events\EventManager.cs:line 695
at Barotrauma.GameSession.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\GameSession\GameSession.cs:line 721
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 145
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 866
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58
Last debug messages:
[18.5.2022 16.18.00] Game paused: False
[18.5.2022 16.18.00] pause
[18.5.2022 16.17.33] Game paused: True
[18.5.2022 16.17.33] pause
[18.5.2022 16.17.11] Line of sight effect disabled
[18.5.2022 16.17.11] los
[18.5.2022 16.17.11] Steam achievements have been disabled during this play session.
[18.5.2022 16.17.11] Enabled cheat commands.
[18.5.2022 16.17.11] enablecheats
[18.5.2022 16.17.08] Enabling cheats will disable Steam achievements during this play session.
[18.5.2022 16.17.08] You need to enable cheats using the command "enablecheats" before you can use the command "los".
[18.5.2022 16.17.08] los
[18.5.2022 16.16.56] Generating an outpost for the start of the level... (Location: Salthole Habitation Outpost, level type: Outpost)
[18.5.2022 16.16.04] Generating an outpost for the start of the level... (Location: Salthole Habitation Outpost, level type: Outpost)
[18.5.2022 16.15.19] Attempting to open ALC device "OpenAL Soft on Kaiuttimet (Realtek High Definition Audio)"
The text was updated successfully, but these errors were encountered:
Rokvach
added
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Needs testing
Issue might be resolved, but needs to be verified by testing.
Need more info
Insufficient information to resolve the issue (e.g. steps to reproduce a bug)
Unstable
Tickets that are included and being tested in the current Unstable build.
labels
May 20, 2022
Description
I walked to a mission giver and pressed E to talk to them and then E again to get the mission and my game crashed
Steps To Reproduce
Version
0.18.1.0
Branch: level-progression
Additional information
The text was updated successfully, but these errors were encountered: