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Frequent disconnects with exception mentioning DragonAPI. #1017
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Try adding TerritoryZone to the client. |
Um, I hope you did mean CaveControl. |
Unfortunately, did not helped.
The friend drops, then, seconds later, it kicks me, when I try to move or use something. I did install CaveControl on my client. |
Do you have TerritoryZone on the server? |
I don't have TerritoryZone, never had it, and I see no reason to have it, not on client, nor on server. |
Well, try adding it to the client anyway? Reika doesn't usually derp up the names of his own mods. This is testing, and without the mod on the server it won't do anything as far as I recall. |
I in fact did derp the name. I am also surprised CaveControl can tolerate serverside-only installation. |
But you did made it so on my earlier request :D Anyway, any more ideas to check? |
DragonAPI is trying to send a packet to a invalid, likely fake, player. Wait...you said that this happens when he logs out, right? Does it happen only on unplanned disconnects, or also normal quits? |
Can I see, which player? |
No. |
It always happens, when the other client times out. |
I have a potential idea as to a cause, but the thing is that, if true, it should be kicking everyone every time a player logs out, and this should have happened since v12. |
Well, I discovered it on v14 x.x I held back until I had a moment to roll an update, hoping it would somehow dissolve itself. But if you say so… |
Does it happen without CaveControl installed? |
Will have to test… |
I can't simulate the situation for testing. :/ |
? |
I'll have to sleep on it. Without a way to reproduce the issue on demand, it's impossible to tell where it lies or if any change has fixed it. |
Wait, but not able to replicate, you mean it has gone away, not that you cannot create a test instance? |
I can't replicate it on demand, and can no longer experience it in the wild due to non-technical circumstances.
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Closed unless it starts happening reliably again. |
Unfortunatelly, this started happening for me on my local 2-player server as well. This only happens when I hop from one dimension to another (namely, between two mystcraft dimensions) and interract with any blocks. It does not happen every single time, but it does happen almost every time when I open up AE2 terminal or interface for Extractor right after changing dimensions. Does not happen when other player does so. Difference between me and other player is I do some Chromaticraft, she does not. Can't provide more info - same logs as @AnrDaemon - and it boots both of players. |
Disregard previous comment (removed that one), that was a mystcraft mining world erroring out for some reason. This is relevant log bit that in fact mentions chromaticraft and happens when both of us get booted:
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That log mentions fastcraft... that makes me wary. Can you replicate without fastcraft? |
yup.
Also, it is probably worth mentioning that a) this started happening after I've set up a mob farm in rainbow forest biome, using cursed earth from EU
I think out of them botanical additions add new aspect, which might lead to this, since Trying to reproduce w/ disabled BA aspect. |
Disabling BA aspect didn't help much. |
As of v16, this one might turn into a crash. Or it might be fixed entirely. |
Sounds… promising… ugh… |
I could probably shed some light on this. Having this issue with a totally different modset, here's the trace:
But the Animania mod has nothing to do with this in fact, neither does your mod. Here's how it happens - I'm playing with a friend too, on my own server residing on a differrent PC in the same room. A friend is also on my LAN, but connects via the laggy Wifi channel. Not SO laggy that it drops packets, but, let's say, sometimes a ping time spikes above 300ms. Now when he times out (due to these lags), the server starts spamming the logs and the console with " The problem also seems to depend on traffic. When there's a lot of data to transmit (in a very densely built or populated areas) the timeouts happen more often. This is a networking-, possibly Forge-related issue. I'll try to gather more solid data and show it to the Forge authors. |
I'm getting frequent disconnects from server with this kind of backtrace spit on server console:
There's no other of your mods installed on client, only DragonAPI (to support server-installed CaveControl).
Full list of mods:
Client keeps running, so do server, and I can reconnect immediately.
This is a superflat world, if that makes a difference.
What else I noticed, I got a friend on server that time out often due to their unstable internet (China/hotel WiFi), and I often disconnect shortly thereafter.
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