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Add HDRP/LWRP support #4

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AndrewRH opened this issue Jun 3, 2019 · 3 comments
Open

Add HDRP/LWRP support #4

AndrewRH opened this issue Jun 3, 2019 · 3 comments
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enhancement 🚀 New feature or request

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@AndrewRH
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AndrewRH commented Jun 3, 2019

Currently the ApplyToMaterial/ApplyToMesh scripts don't work correctly. This is due to materina.mainTexture not working with HDRP, so it needs to be changed eg:

				//_material.mainTexture = texture;
				_material.SetTexture("_BaseColorMap", texture);

Have to see if anything else needs changing too.

@AndrewRH AndrewRH added the enhancement 🚀 New feature or request label Jun 3, 2019
@AndrewRH
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Another part about supporting HDRP that is difficult is alpha for External Keying, since HDRP doesn't support rendering to alpha channel....

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stale bot commented Jul 1, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

@stale stale bot added the wontfix This will not be worked on label Jul 1, 2020
@AndrewRH AndrewRH added stale Stale and removed wontfix This will not be worked on labels Jul 1, 2020
@stale stale bot removed the stale Stale label Jul 1, 2020
@krisrok
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krisrok commented Apr 29, 2021

just to clarify: is (or was) this just a tooling problem? i guess we can still manually apply the texture for it to work with the SRP-implementations? it's just texture data after all..

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