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Think I know what is causing this and have added a fix for it. I have no reproducible instance though so might have this wrong. If you're able, could you share your project or a minimal project that reproduces it? If so, please send it to unitysupport@renderheads.com using the topic of this issue as the subject.
Our project is using UAAL. (Unity3D + Native)
Video texture paused when scrolling Swift UI.
Video :
https://drive.google.com/file/d/1kj3t7MDaB2jOme9g5HSBNL4ZXsDKITXC/view?usp=sharing
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