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Set AlphaCompare/Blend in material based on whether the polygons are opaque or not #9

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RenolY2 opened this issue May 12, 2018 · 0 comments
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enhancement New feature or request wontfix This will not be worked on

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RenolY2 commented May 12, 2018

Polygons being opaque depend on the texture being opaque and the vertex alpha being set to opaque.

This detection would not be proper in case a material uses both opaque and transparent textures but if that happens the user can make manual adjustments.

@RenolY2 RenolY2 added the enhancement New feature or request label May 12, 2018
@RenolY2 RenolY2 added the wontfix This will not be worked on label Aug 14, 2022
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Labels
enhancement New feature or request wontfix This will not be worked on
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