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Polygons being opaque depend on the texture being opaque and the vertex alpha being set to opaque.
This detection would not be proper in case a material uses both opaque and transparent textures but if that happens the user can make manual adjustments.
The text was updated successfully, but these errors were encountered:
Polygons being opaque depend on the texture being opaque and the vertex alpha being set to opaque.
This detection would not be proper in case a material uses both opaque and transparent textures but if that happens the user can make manual adjustments.
The text was updated successfully, but these errors were encountered: