You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, I started with the example client and server andmodified the client to send a response back to the server... which never arrives. What am I doing wrong? How do I do this?
Server:
using LiteNetLib;
using LiteNetLib.Utils;
Console.WriteLine("=== Server ===");
EventBasedNetListener listener = new EventBasedNetListener();
NetManager server = new NetManager(listener);
server.Start(9050);
listener.ConnectionRequestEvent += request => {
if (server.ConnectedPeersCount < 10 /* max connections */)
request.AcceptIfKey("SomeConnectionKey");
else
request.Reject();
};
listener.PeerConnectedEvent += peer => {
Console.WriteLine("We got connection: {0}", peer.EndPoint); // Show peer ip
NetDataWriter writer = new NetDataWriter(); // Create writer class
writer.Put("Hello client!"); // Put some string
peer.Send(writer, DeliveryMethod.ReliableOrdered); // Send with reliability
};
listener.NetworkReceiveEvent += (fromPeer, dataReader, deliveryMethod) => {
Console.WriteLine("We got: {0}", dataReader.GetString(100 /* max length of string */));
dataReader.Recycle();
};
while (!Console.KeyAvailable) {
server.PollEvents();
Thread.Sleep(15);
}
server.Stop();
Client:
using LiteNetLib;
using LiteNetLib.Utils;
Console.WriteLine("=== Client ===");
EventBasedNetListener listener = new EventBasedNetListener();
NetManager client = new NetManager(listener);
client.Start();
var serverPeer = client.Connect("localhost", 9050, "SomeConnectionKey");
listener.NetworkReceiveEvent += (fromPeer, dataReader, deliveryMethod) => {
Console.WriteLine("We got: {0}", dataReader.GetString(100 /* max length of string */));
dataReader.Recycle();
};
NetDataWriter writer = new NetDataWriter(); // Create writer class
writer.Put("Hello server!"); // Put some string
serverPeer.Send(writer, DeliveryMethod.ReliableOrdered); // Send with reliability
while (!Console.KeyAvailable) {
client.PollEvents();
Thread.Sleep(15);
}
client.Stop();
Client:
The text was updated successfully, but these errors were encountered:
Hi, I started with the example client and server andmodified the client to send a response back to the server... which never arrives. What am I doing wrong? How do I do this?
Server:
Client:
Client:
The text was updated successfully, but these errors were encountered: