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Define Basic Microbe Structure #9
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Open questions
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Yes, some traits (lets call them organelles) are exclusive from each other. If you have a cell wall, you cannot have an amoeba-like movement. Probably the traits will show smaller. However, one of the requisites for having traits is that you can fit it into your cell, so hopefully that won't happen. |
As I understand it with my limited knowledge of biology, organelles are like "components" for a cell, right? Names are important, so if that's an accurate name, we should use it. However, do all traits mentioned in the final draft have associated organelles? For example, what's the organelle of "Squishers"? |
Before implementing actual gameplay, we require a basic model of how microbes in the game should behave. To get that moving along, I propose the following structural model. Most of this is gleaned from the Microbe Stage Final Draf.
A microbe has a basic shape, either
A microbe has these "attributes":
A microbe has "traits". These traits may modify the microbe's appearance and / or grant additional abilities or bonuses. Examples are:
Traits should be implemented as extensibly as possible. The above linked thread has many more examples of traits and knowing designers, they will come up with even more.
Traits may exclude or prerequire each other.
Traits take up space in the cell. A cell's size must be greater than the sum of its traits' sizes.
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