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Button.cpp
44 lines (31 loc) · 1.1 KB
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Button.cpp
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#include "Button.h"
#include "Game.h"
Button::Button(int x, int y, int w, int h, std::string filetexture, SDL_Renderer* renderer) {
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
texture = loadTexture(filetexture, renderer);
}
void Button::render(SDL_Renderer* renderer) {
renderTexture(texture, renderer, rect.x, rect.y, 0, 0, rect.w, rect.h);
}
void Button::isClicked(SDL_MouseButtonEvent evenements,Game* game) {
if (evenements.x > rect.x && evenements.x < rect.x + rect.w && evenements.y > rect.y && evenements.y < rect.y + rect.h) this->trigger(game);
else std::cout << "Not Trigger !" << std::endl;
}
void Button::trigger(Game* game) {
std::cout << "Trigger !" << std::endl;
}
void Button_play::trigger(Game* game)
{
game->play();
}
Button_play::Button_play(int x, int y, int w, int h, std::string filetexture, SDL_Renderer* renderer) :Button(x, y, w, h, filetexture, renderer) {
}
void Button_reset::trigger(Game* game)
{
game->reset();
}
Button_reset::Button_reset(int x, int y, int w, int h, std::string filetexture, SDL_Renderer* renderer) :Button(x, y, w, h, filetexture, renderer) {
}