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Donkey Kong 64 #32

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Aymen545 opened this issue May 1, 2020 · 7 comments
Open

Donkey Kong 64 #32

Aymen545 opened this issue May 1, 2020 · 7 comments
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Playable Games that can be played from start to finish with playable performance

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@Aymen545
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Aymen545 commented May 1, 2020

Game summary

  • Game name: Donkey Kong 64
  • Game version: US/EU/JA

Daedalus X64 summary

  • Version: v0.1

Issues

has black bars on cutscenes but outside of cutscenes no bars
some flickering in the menu
ingame fps 5-30 (higher than 20 fps in cutscenes)

Screenshots

2020-05-01-181330
2020-05-01-182015

@Rinnegatamante Rinnegatamante added the Playable Games that can be played from start to finish with playable performance label May 1, 2020
@Aymen545
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Aymen545 commented May 1, 2020

forgot to say to be labeled as slow too since it's the cutscenes that seem to be faster than the game itself
or should be "ingame high, slow"

@Aymen545
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Aymen545 commented May 2, 2020

it runs better with the Nightly build reaching 40 fps in cutscenes
and cutscenes still have the black bars
Ingame fps 15-40

@RealDawTheD
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How do I fix a "no signal" like screen that I get after the Nintendo logo?

@Rinnegatamante
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disable loop optimizations

@RealDawTheD
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Ok thanks mate 👍

@Aymen545
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Aymen545 commented Apr 20, 2022

in the latest nightly 20220414.2 and v0.6 both the EU and JAP versions of DK64 don't work
the EUR version gets stuck on the nintendo logo but the JAp version boots but then Daedalusx64 crashes no matter what settings you change
however the JAP version does seem to still work on v0.4 of Daedalusx64 but still the EU version works only on v0.1 of Daedalusx64 at least I don't have other versions to know if it works on them or not
and the US versions still works fine the latest nightly and v0.6 of Daedalusx64

@ozymandis12
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Got it running perfectly on Euro version.

settings: disable audio at the start up then re-enable during game. Switch to Modern render.

game will work at normal speeds, no crashing or stuttering at all. Runs better than super Mario 64!

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