-
Notifications
You must be signed in to change notification settings - Fork 1
/
Input.cpp
192 lines (186 loc) · 4.41 KB
/
Input.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
#include "Input.h"
#ifdef __vita__
#include <vitasdk.h>
#endif
bool Input::poll(Player &p, Sound &s, Gamestate &gs, Level &l) {
l.shiftX(shiftingLevel.x);
l.shiftY(shiftingLevel.y);
l.shiftZ(shiftingLevel.z);
#ifdef __vita__
SceCtrlData pad;
static uint32_t oldpad = 0;
sceCtrlPeekBufferPositive(0, &pad, 1);
#define IS_PRESSED(x) ((pad.buttons & x) && !(oldpad & x))
#define IS_RELEASED(x) ((oldpad & x) && !(pad.buttons & x))
#define fake_input(x, y) \
SDL_Event sdlevent = {0}; \
sdlevent.type = y; \
sdlevent.key.keysym.sym = x; \
SDL_PushEvent(&sdlevent);
if (IS_PRESSED(SCE_CTRL_UP)) {
fake_input(SDLK_UP, SDL_KEYDOWN);
} else if (IS_RELEASED(SCE_CTRL_UP)) {
fake_input(SDLK_UP, SDL_KEYUP);
}
if (IS_PRESSED(SCE_CTRL_DOWN)) {
fake_input(SDLK_DOWN, SDL_KEYDOWN);
} else if (IS_RELEASED(SCE_CTRL_DOWN)) {
fake_input(SDLK_DOWN, SDL_KEYUP);
}
if (IS_PRESSED(SCE_CTRL_LEFT)) {
fake_input(SDLK_LEFT, SDL_KEYDOWN);
} else if (IS_RELEASED(SCE_CTRL_LEFT)) {
fake_input(SDLK_LEFT, SDL_KEYUP);
}
if (IS_PRESSED(SCE_CTRL_RIGHT)) {
fake_input(SDLK_RIGHT, SDL_KEYDOWN);
} else if (IS_RELEASED(SCE_CTRL_RIGHT)) {
fake_input(SDLK_RIGHT, SDL_KEYUP);
}
if (IS_PRESSED(SCE_CTRL_LTRIGGER)) {
fake_input(SDLK_r, SDL_KEYDOWN);
} else if (IS_RELEASED(SCE_CTRL_LTRIGGER)) {
fake_input(SDLK_r, SDL_KEYUP);
}
if (IS_PRESSED(SCE_CTRL_CROSS)) {
fake_input(SDLK_SPACE, SDL_KEYDOWN);
} else if (IS_RELEASED(SCE_CTRL_CROSS)) {
fake_input(SDLK_SPACE, SDL_KEYUP);
}
SDL_Event sdlevent = {0};
sdlevent.type = SDL_MOUSEMOTION;
sdlevent.motion.xrel = (pad.lx < 80 || pad.lx > 150) ? (pad.lx - 127) / 100 : 0;
sdlevent.motion.yrel = (pad.ly < 80 || pad.ly > 150) ? (pad.ly - 127) / 100 : 0;
SDL_PushEvent(&sdlevent);
oldpad = pad.buttons;
#endif
SDL_Event event;
while ( SDL_PollEvent(&event) ) {
if ( event.type == SDL_QUIT ) {
return false;
}
#ifndef __vita__
// mouse click
if ( event.type == SDL_MOUSEBUTTONDOWN ) {
if(gs.getOperationState() != WON) {
if(!p.isMoving()) {
p.setMovement(Coord3d(1,0,0));
gs.setOperationState(PLAY);
} else {
p.shoot(s);
}
}
}
#endif
// release key
if ( event.type == SDL_KEYUP ) {
switch(event.key.keysym.sym) {
case SDLK_w:
case SDLK_s:
case SDLK_UP:
case SDLK_DOWN:
shiftingLevel.z = 0;
break;
case SDLK_a:
case SDLK_d:
case SDLK_LEFT:
case SDLK_RIGHT:
shiftingLevel.x = 0;
break;
default:
break;
}
}
// key press
if ( event.type == SDL_KEYDOWN ) {
switch(event.key.keysym.sym) {
case SDLK_ESCAPE:
return false;
break;
case SDLK_w:
shiftingLevel.z = 1;
break;
case SDLK_s:
shiftingLevel.z = -1;
break;
case SDLK_a:
shiftingLevel.x = 1;
break;
case SDLK_d:
shiftingLevel.x = -1;
break;
case SDLK_r:
shiftingLevel.x = 0;
shiftingLevel.y = 0;
shiftingLevel.z = 0;
l.resetShift();
break;
#ifdef Debug
case SDLK_DOWN:
p.setMovement(Coord3d(0,0,-1));
break;
case SDLK_UP:
p.setMovement(Coord3d(0,0,1));
break;
case SDLK_LEFT:
p.setMovement(Coord3d(-1,0,0));
break;
case SDLK_RIGHT:
p.setMovement(Coord3d(1,0,0));
break;
case SDLK_RETURN:
if(gs.getOperationState() != WON) {
if(!p.isMoving()) {
p.setMovement(Coord3d(1,0,0));
gs.setOperationState(PLAY);
} else {
p.setMovement(Coord3d(0,0,0));
}
}
break;
#else
case SDLK_UP:
shiftingLevel.z = 1;
break;
case SDLK_DOWN:
shiftingLevel.z = -1;
break;
case SDLK_LEFT:
shiftingLevel.x = 1;
break;
case SDLK_RIGHT:
shiftingLevel.x = -1;
break;
#endif
case SDLK_SPACE:
if(gs.getOperationState() != WON) {
if(!p.isMoving()) {
p.setMovement(Coord3d(1,0,0));
gs.setOperationState(PLAY);
} else {
p.shoot(s);
}
}
break;
default:
if(gs.getOperationState() != WON) {
if(!p.isMoving()) {
p.setMovement(Coord3d(1,0,0));
gs.setOperationState(PLAY);
}
}
break;
}
}
if( event.type == SDL_MOUSEMOTION ) {
p.setPitch(p.getPitch() + (double)event.motion.yrel);
p.setYaw(p.getYaw() + (double)event.motion.xrel);
}
SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
SDL_WarpMouse(320, 240);
SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
}
return true;
}
Input::Input() { }
Input::~Input() { }