/
RenderSettings.yaml
317 lines (314 loc) · 8.52 KB
/
RenderSettings.yaml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
name: RenderSettings
type: class
category: Settings
memory_category: Instances
summary: ''
description: |
The RenderSettings is a singleton class, which lets developers debug
components of Roblox's graphics engine.
It can be found under the `Rendering` tab in Roblox Studio's settings menu.
code_samples:
inherits:
- Instance
tags:
- NotCreatable
- Service
- NotBrowsable
deprecation_message: ''
properties:
- name: RenderSettings.AutoFRMLevel
summary: |
Sets the starting quality level of the framerate manager, when
`Class.RenderSettings.EnableFRM` is set to true.
description: |
Sets the starting quality level of the framerate manager, when
`Class.RenderSettings.EnableFRM` is set to true.
code_samples:
type: int
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Debug
serialization:
can_load: true
can_save: true
- name: RenderSettings.EagerBulkExecution
summary: |
When set to true, all scene updates will be given an unlimited budget,
regardless of how computationally expensive it may be.
description: |
When set to true, all scene updates will be given an unlimited budget,
regardless of how computationally expensive it may be. This ensures each
frame will look as it should, at the cost of a more unstable frame rate.
This is used when rendering game thumbnails.
code_samples:
type: bool
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Performance
serialization:
can_load: true
can_save: true
- name: RenderSettings.EditQualityLevel
summary: |
Sets the graphics quality level in Roblox Studio, when
`Class.RenderSettings.EnableFRM` is set to false.
description: |
Sets the graphics quality level in Roblox Studio, when
`Class.RenderSettings.EnableFRM` is set to false.
code_samples:
type: QualityLevel
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Performance
serialization:
can_load: true
can_save: true
- name: RenderSettings.Enable VR Mode
summary: ''
description: ''
code_samples: []
type: bool
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: General
serialization:
can_load: true
can_save: true
- name: RenderSettings.EnableFRM
summary: |
Toggles the enabled state of the framerate manager.
description: |
Toggles the enabled state of the framerate manager.
code_samples:
type: bool
tags:
- Hidden
- NotReplicated
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Debug
serialization:
can_load: true
can_save: false
- name: RenderSettings.ExportMergeByMaterial
summary: |
Sets whether materials should be generated per part, or per unique
appearance in Roblox's obj exporter.
description: |
Sets whether materials should be generated per part, or per unique
appearance in Roblox's obj exporter.
code_samples:
type: bool
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: General
serialization:
can_load: true
can_save: true
- name: RenderSettings.FrameRateManager
summary: |
Specifies the behavior of the framerate manager.
description: |
Specifies the behavior of the framerate manager.
code_samples:
type: FramerateManagerMode
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: General
serialization:
can_load: true
can_save: true
- name: RenderSettings.GraphicsMode
summary: |
The graphics API that Roblox will use on startup.
description: |
The graphics API that Roblox will use on startup.
code_samples:
type: GraphicsMode
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: General
serialization:
can_load: true
can_save: true
- name: RenderSettings.MeshCacheSize
summary: |
The size in bytes of the mesh cache. Defaults to 32 MBs.
description: |
The size in bytes of the mesh cache. Defaults to 32 MBs.
code_samples:
type: int
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Cache
serialization:
can_load: true
can_save: true
- name: RenderSettings.MeshPartDetailLevel
summary: |
Studio only. Used to visually verify the quality of MeshParts at lower
level of detail at close range.
description: |
Determines the mode for the selection of detail levels for mesh parts. For
a good balance between performance and fidelity this should be set to
`MeshPartDetail.DistanceBased` (default), which is what the client uses.
Note that the `Class.MeshPart.RenderFidelity` needs to be set to
`Enum.RenderFidelity.Automatic` for this to work. If you set it to
`Enum.RenderFidelity.Precise` you will always see the higher resolution
version and the `Enum.MeshPartDetailLevel` will be ignored for that
`Class.MeshPart`.
code_samples:
type: MeshPartDetailLevel
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Debug
serialization:
can_load: true
can_save: true
- name: RenderSettings.QualityLevel
summary: |
If `Class.RenderSettings.EnableFRM` is set to true, this property controls
the quality level in Roblox Studio.
description: |
If `Class.RenderSettings.EnableFRM` is set to true, this property controls
the quality level in Roblox Studio.
code_samples:
type: QualityLevel
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Performance
serialization:
can_load: true
can_save: true
- name: RenderSettings.ReloadAssets
summary: |
When set to true, Roblox Studio will automatically reload changes that are
made to files in Roblox's `content` folder.
description: |
When set to true, Roblox Studio will automatically reload changes that are
made to files in Roblox's `content` folder.
code_samples:
type: bool
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Debug
serialization:
can_load: true
can_save: true
- name: RenderSettings.RenderCSGTrianglesDebug
summary: |
When set to true, a wireframe of polygons will be shown on all
`Class.PartOperation` objects.
description: |
When set to true, a wireframe of polygons will be shown on all
`Class.PartOperation` objects.
code_samples:
type: bool
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Debug
serialization:
can_load: true
can_save: true
- name: RenderSettings.ShowBoundingBoxes
summary: |
If set to true, renders bounding boxes around each individual rendered
entity in the scene.
description: |
If set to true, renders bounding boxes around each individual rendered
entity in the scene.
code_samples:
type: bool
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Debug
serialization:
can_load: true
can_save: true
- name: RenderSettings.ViewMode
summary: ''
description: ''
code_samples: []
type: ViewMode
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Debug
serialization:
can_load: true
can_save: true
methods:
- name: RenderSettings:GetMaxQualityLevel
summary: |
Returns the maximum quality level.
description: |
Returns the maximum quality level.
code_samples:
parameters: []
returns:
- type: int
summary: ''
tags: []
deprecation_message: ''
security: None
thread_safety: Unsafe
events: []
callbacks: []