/
WrapTarget.yaml
91 lines (89 loc) · 2.75 KB
/
WrapTarget.yaml
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name: WrapTarget
type: class
category:
memory_category: Instances
summary: |
The WrapTarget object defines a target. A target is the 3D body with only an
outer surface, or an Outer Cage.
description: |
The WrapTarget object defines a target. A target is the 3D body with only an
outer surface, or an Outer Cage.
This target, often an Avatar, is what 3D accessories (using WrapLayer) will be
applied to, allowing multiple accessories items to naturally layer over the
source target.
code_samples:
inherits:
- BaseWrap
tags: []
deprecation_message: ''
properties:
- name: WrapTarget.Color
summary: |
Sets color used for the debug rendering. See `Class.WrapTarget.DebugMode`.
description: |
Sets color used for the debug rendering. See `Class.WrapTarget.DebugMode`
code_samples:
type: Color3
tags:
- NotReplicated
- NotScriptable
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Debug
serialization:
can_load: false
can_save: false
- name: WrapTarget.DebugMode
summary: |
Allows switching between different debugging visualization modes for cage
meshes.
description: |
Allows switching between different debugging visualization modes for cage
meshes.
code_samples:
type: WrapTargetDebugMode
tags:
- NotReplicated
- NotScriptable
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Debug
serialization:
can_load: false
can_save: false
- name: WrapTarget.Stiffness
summary: |
Defines how much the body mesh can be compressed by clothing.
description: |
Defines how much the body mesh can be compressed by clothing. Super tight
clothing may lead to an intersection between the clothing mesh and body
mesh. To solve this visual artifact, the deformer can compress the body
mesh slightly to solve possible intersections.
Valid range is 0 to 1. A value of 0 will compress the body mesh as much as
necessary to ensure that the intersections are eliminated (visible body
parts might look a little bit deformed). A value of 1 will prevent the
body mesh from being compressed (may lead to visible intersections or
Z-fighting). A value of 0.9 (default) is a reasonable default that solves
most of the intersections without introducing any significant body
deformation.
code_samples:
type: float
tags: []
deprecation_message: ''
security:
read: None
write: PluginSecurity
thread_safety: ReadSafe
category: Appearance
serialization:
can_load: true
can_save: true
methods: []
events: []
callbacks: []